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Messages - mike_kennedy

Pages: 1 [2] 3 4 ... 7
16
I tried just replacing the line mentioned in the posts and on the help desk link (Artist here)

I replaced everything with that had

gi_hdCache

not just the

gi_hdCache_save

because that didn't work

either way I changed it I still get  this error, can't submit anything right now

here is the current error line


   if ((isProperty renderers.current #gi_uhdCache_precalcMode) AND (getProperty renderers.current #gi_uhdCache_precalcMode == 2)) OR ((getProperty renderers.current #gi_uhdCache_save) AND (getProperty renderers.current #gi_uhdCache_save)) do
                           append theFilenameProps #gi_uhdCache_file



Could some one post a working copy of the script to so we can test it?


No rush on this, we aren't ready to spend the time upgrading our network immediately, we are in testing mode right now before making that big a jump.
Mike K



17
I am not a scripter  (Artist) so when  I replaced the two lines I found when searching the deadline script it didn't fix things and came up with more errors, there is another line that I get an error on, and pasting the code from the help desk doesn't fix things.
Can we revert bake to 1.5 to fix this, happening in Max 2016 even though I only installed (As far as I know) the  1.7 daily into Max 2018

18
Being hit by this as well, does anyone have a corrected version of this script?

19
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-26, 17:41:36 »
I took that into account for the project, any help after would be fantastic though :)
Mike

20
[Max] I need help! / Re: Corona wire bug?
« on: 2017-07-26, 16:21:49 »
Not sure in the case of corona, but if you use a Mesh smooth, not a Turbosmooth, turn off isoline display to see all the edges and throw an Edit Poly modifier on top, that might help.
It does in the case of other wire frame shaders I have used.

21
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-26, 16:19:39 »
I welcome any suggestions if some one has an answer not seen here, will stop beating the dead horse for now though:)
FYI,
This is being looked by support, will update here again if there is a solution not mentioned here.

Thanks to all that posted, super appreciate the help, we have a tight deadline to figure out something very new in terms of workflow to us.
Mike

22
Thanks,
Will do that.
Mike

23
If you like you can delete the other ones, this thread had a dev on it so was hoping he could see what was happening and let us know if it's intended behavior.

24
I am getting lightmaps that are a bit off, I posted here about it.

https://forum.corona-renderer.com/index.php/topic,16749.0.html

They say these are accurate, but it they don't look accurate to me. Like the they are baking 1 or 2 pixels off where they should be.




25
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-25, 16:34:07 »
The walls and ceilings are separate objects like all of our interiors and most peoples I would imagine.
I can upload a Max file for Devs if they would like to take a look.

This link allows you too click on objects and turn them on and off if that would help.

http://vdcdemo.aareas.com/vdc3d/modelpreview.html?modelname=3975I_Mulbury_WebGL_Cor_BM_LM_2point2_gamma_092-WEBGL%20&username=mikek&date=7-21-2017&version=V1





26
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-25, 15:36:40 »
For the Gama, I can do internal tests, but our script guy can't touch this for a while, it's a big change in terms of if / then sort of stuff I guess in the workflow.
, the seams issue is the bigger problem buy far, we can't remodel everything, we have hundreds of interiors that would need that done.

27
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-25, 15:33:58 »
Re Lightmap accuracy,

I don't think Corona is accurate, yes it's is tighter, but the lighting is off by at least a pixel in terms of over laps.

That affects the padding in the mips for sure,
look at these images.





28
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-25, 15:21:16 »
The bake maps are looking good, so we have to set up that only for lightmaps?

29
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-25, 14:44:53 »
This is the thing though, you can't basically bake lightmaps with 2.2 gamma, they go super dark.

I did the test, you can compare the results here:

Using 2.2 Gamma

http://vdcdemo.aareas.com/vdc3d/modelpreview.html?modelname=3975I_Mulbury_WebGL_Cor_BM_LM_2point2_gamma_092-WEBGL%20&username=mikek&date=7-21-2017&version=V1


This is 2.2 Gamma, the bake maps look fine, the lightmap results are a lot darker, you can switch using the UI in the Web GL App to compare.


Using 1 Gamma

http://vdcdemo.aareas.com/vdc3d/modelpreview.html?modelname=3975I_Mulbury_WebGL_Cor_BM_LM_1_gamma_098-WEBGL%20&username=mikek&date=7-21-2017&version=V1


This is the same file rendered using 1 gamma that is not supposed to work. Obviously i'd like to stay with 2.2 because I don't have to rework the lighting, but the light maps
look like their supposed to when using 1 Gamma

Now this is not an issue with Corona, with Vray you have to set the Gamma to 1 (Off typically) to get the lightmaps to not be dark.
Mike


30
[Max] I need help! / Re: Bake maps lacking contrast
« on: 2017-07-21, 20:08:17 »
I tried a few things to do that, it's a ton of work either way, remodel everything or rework all the seams in Photoshop.
The seamless meshes it does work with, here is a simple room thats seamless in terms of the mesh being tight walls to ceiling

https://playcanv.as/b/Up5C9xPy/


Vray, bit less seams in most areas. But the cheat is a tiny bit obvious.


https://playcanv.as/b/5koJkl6r/




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