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Messages - JCdeBlok

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31
yeah, you have to check the 'show incompatible' option to make it available for other engines.

32
[Max] Resolved Feature Requests / Mxs access to "pass limit"
« on: 2016-12-07, 23:26:19 »
For some reason I manage to keep sending corona jobs to the farm with "pass limit" set to 0.. needless to say that will take quite some time to complete :)

I want to add a check for this setting to my pre-render sanity checker function that does a lot of thinking for me.  But by the looks of it this parameter isn't exposed to mxs, would be great is that could be added!

33
You guys are missing this list of 3th party Deadline licensing, V-Ray, MR , iray, Redshift, Maxwell etc are all there :)

http://store.thinkboxsoftware.com/collections/all

Any thoughts about offering Corona that way as well?




34
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-24, 08:54:40 »
I've solved it by running the license server outside of EC2, on my local lan, and have the EC2 slaves look there and now it all seems to works fine.

Thx!

35
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-23, 17:49:55 »
btw.. this setup used to work fine.. maybe it broke updating from 1.4 to 1.5, not sure. I'll check that later.

36
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-23, 17:44:46 »
If the cloned machines have identical hardware configuration (including the HDD ID), there may be problem that there are multiple machines requesting license with the same request ID. You can check their IDs in %localappdata%\CoronaRenderer\request-3dsmax.txt

here are two codes from different machines,

6179AB0E-FD0A-3655-AEFE

6179AB0E-FD0A-2155-5582

They are partially the same, not sure if that's an issue?

What I don't get is how the lic-server says the slave has been successfully given a license, but the slave never gets it en quits listening after a minute.

Does the lic server actually check if it's recieved or does it just assume the slave got it?

37
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-23, 13:18:24 »
I works on my 'master' from which I clone machine images, but as soon as I make a new image the new one starts getting the mentioned issue.

Do I need to delete any files/keys  before making a clone for the farm?

38
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-23, 13:01:07 »
And it broke again... licence saying it succesfully served the lic, slaves is not having it.


Can I run a netwerk license server on eachslave so it can authorize it's local slave?  Or will that break something..


39
[Max] Resolved Bugs / Re: License bug using DL/EC2
« on: 2016-11-23, 11:33:47 »
Fixed it! Not sure how, some AWS networking voodoo.. but for future ref: make sure all instances are using the same VPC security group and all have 'source/dest check' enabled.



40
[Max] Resolved Bugs / License bug using DL/EC2
« on: 2016-11-22, 16:12:21 »
Im in the middle of Deadlining my EC2 farm and I'm having some issues with Corona's lic:


This is from the slave log, complaning it's can find a lic on the lic server:

2016-11-22 15:03:17 [BEGIN] initializing license for application 3dsmax. Our request key is: [xxx]
2016-11-22 15:03:17 Reading an activation file located at C:\Users\[user]\AppData\Local\CoronaRenderer\CoronaActivation.txt. It contains: LS:10.0.0.100.
2016-11-22 15:03:17 Trying to connect to licensing server at 10.0.0.100.
2016-11-22 15:04:17 Licensing server did not respond in 60 seconds, aborting.
2016-11-22 15:04:17 Current license is:
                        No active license found.
                        Error: Hardware configuration changed. Please reactivate.
2016-11-22 15:04:17 [END] Activation process done.



But on the the lic server side:

2016-11-22 15:03:18   Got request key [xxx] for application 3dsmax from IP-A0068
2016-11-22 15:03:19   Replying with '[xxxx]' to IP-A0068
2016-11-22 15:03:19   Host IP-A0068 successfully accepted the license.


(I've removed the the keys and hashes and replaced them with [xxx])


And ofcoase Corona isn't going to do any rendering and throws an exepection to deadline:

RenderPluginException -- Error: RenderTask: Unexpected exception (Failed to open the max renderer.


Any clues? All firewalls are down.

41
better question is, is it possible in 3dsmax? Does any other renderer support it? because AFAIK 3dsmax does not allow storing arbitrary data in meshes... :/

Have a look at this, it allows for per-vertex extra data: http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-102D2769-720E-4F73-9973-13AE18A65E90.htm,topicNumber=d30e361174

42
Just to clear this as there seems to be some confusion over this topic:
1. Motion blur WILL WORK fine on deforming objects (e.g. you take a sphere an add an animated noise modifier to it - the number of vertices/faces remains the same through all the frames)
2. Motion blur WILL NOT WORK on objects where topology is changing (e.g. you take a sphere and animate it so that the number of vertices/faces changes during the animation; like metaballs)

JCdeBlok - that video, how is it made? Is it rendered with Corona? This probably shouldn't work. :)

Well.. :) I used PhoenixFD to generate the fluid sim and set it to 'mesh' output.. which I guess stores the velocity in a data channel. Then simply rendered in Corona with MB enabled.. it just worked!

43
[Max] Resolved Feature Requests / Frame number in VFB title
« on: 2016-06-29, 07:13:48 »
Subject says it all, would be nice to have the currently rendering/last rendered frame number in the VFB title so you'd get something like this:

"Corona Virtual Frame Buffer (2048x858, 1:1, Frame 202)"

(and in the stats as well under 'SCENE' category).

44
I think this is already in, a few weeks ago I was rendering fluid meshes generated using PhoenixFD in Corona and MB worked great.

edit:  See this horribly failed simulation setup, notice the small droplets having correct MB:  https://www.dropbox.com/s/fvkzr4na4ub6xsd/topo_mb_example.mp4?dl=1

45
[Max] Resolved Feature Requests / EVO
« on: 2016-06-13, 09:34:30 »
I'll just leave this here on the table.. :)

http://www.go-ghost.com/

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