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Messages - lupaz

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796
[Max] General Discussion / Re: Noise that never cleans up
« on: 2018-05-22, 18:45:40 »
Hi Maru.
Done. File uploaded.

Just click render. The selected region won't clean up after 400 passes or so.
I am aware that I have 4 panels of glass in front of it. Still it seems strange that the noise won't go away in less passes.

797
[Max] General Discussion / Re: Noise that never cleans up
« on: 2018-05-18, 19:30:17 »
On this thread:

https://forum.corona-renderer.com/index.php?topic=10851.msg69498#msg69498

Someone asks for this:

Quote
-> setting level of noise / color threshold
  - pros: guaranteed image quality, even at multiple image render, no need to check the progress on production renders for quality
  - cons: well, time is anyone's guess again

Maru says:
Quote
...For a better solution we still need to wait for proper adaptivity.

And Ondra replies a few months later with "done".

I guess my question would be, why does corona stop working on certain areas even when there's still noise present, regardless the cause?
Shouldn't the adaptivity kick in only when the threshold is reached?

Is that threshold something we can reduce so corona keeps on working until the threshold is reached?

798
[Max] General Discussion / Re: Noise that never cleans up
« on: 2018-05-18, 18:55:26 »
Hi Christa.

Quote
Every progressive render engine will cleans up noises following the time,

If I'm not mistaken, every progressive render engine will clean up noise following the time with limits set in advance for the adaptive sampler.

In corona "By default, in Corona Renderer there is no limit set for its progressive rendering"
Is there a noise threshold?

799
[Max] General Discussion / Re: Noise that never cleans up
« on: 2018-05-18, 17:55:41 »
I'm interested in this question too.
In another (GPU based) render engine, the more you wait for the rendering, the more it cleans up. With Corona that doesn't seem to be the case, no?

800
[Max] General Discussion / Re: corona scatter - lights
« on: 2018-04-18, 16:19:36 »
yup

801
Awesome! Thanks so much!

802
What I need to do is reduce the size of trees, in this case distributed with splines, as they get closer to buildings.

803
Anyone? Thanks.

804
Hello,

I used before a scale map for corona scatter as described on this tutorial:

It doesn't seem to have an effect on corona scatter set to 1D with splines. Is this correct?


Thanks.

805
Gallery / Re: Backyard
« on: 2018-04-15, 16:25:41 »
Very nice. Especially the interiors through the glass.
In general very nice atmosphere.
The brick looks a bit distracting in my opinion. Brick is tough.

806
It would be good to have VrayColor2bump for corona.

What does VrayColor2Bump differently than CoronaBumpConverter do? I think their funcionality is the same, isn't?

Sorry. I wasn't aware of this feature in Corona. Thanks.

807
It would be good to have VrayColor2bump for corona.

808
Awesome. Thanks man.

809
This is the first time I hear about this.
Is anyone installing the Prune Scene script?
I was trying to find more info about it by googling but it doesn't seem to be a popular topic...So weird.
I have the feeling that I'll get something by installing that script.


810
It did. Thanks!

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