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Topics - lupaz

Pages: 1 ... 6 7 [8] 9 10 11
106
Is it just me or the corona camera, when target is off, is really hard to select in 3d space?
It seems it behaves as a point, no?

107
[Max] I need help! / Get material from proxy file?
« on: 2019-05-15, 23:22:07 »
Hi there,

I applied a white material to all proxies. Now I would like to retrieve the original material that is saved within the proxy file.
Is that possible to do?

108
Hey guys.

I was reading the thread about Corona 4 daily builds. Impressive all that was done in 2019. Congrats.

One item says: "new media and refraction behavior"

I'm curious to know what it is.
Anyone knows?


109
Hi.

Could anyone check this scene to see why I get a higher noise level and render times WITH portals than without please?

[Link removed]

Really appreciate it.


110
CoronaColor: Ability to copy the color in "Result Color Preview".

Specifically, I used Hex color and now I want to use that color and change it a little. If I could copy RMB copy the color and paste it in Solid Color, I'd be able to modify it.

Thanks!

111
It's not clear to me if Chaos Cloud is just for Vray or if it works, or will work, with corona as well.

Thanks.

112
Hi,

When I use 2D pan with a region, and then go out of the 2D pan while in IR, it renders black. I need to manually select "remove all" regions.
Can this be automatic?
Or as an alternative the size of the region could be fixed to the VFB.

Thanks.

113
[Max] Feature Requests / Conversion from Fstorm
« on: 2019-02-12, 23:30:18 »
Conversion from Fstorm please. Thanks.

114
[Max] Feature Requests / Bump mapping improvements
« on: 2019-02-07, 22:40:55 »
Hello,

I'd love to see a better bump mapping in Corona.

In particular the ability to lower the blur value to near zero without problems.
Currently bump mapping in corona seems to work best with some blurring, which makes bump mapped surfaces to look not sharp enough.

Thanks.

115
Hi,

I just wanted to suggest to make the default of the bitmap blurring at almost zero.
Thanks.

116
In archviz scenes can get heavy to the point that IR becomes too slow unless you isolate objects.
The problem with that is that you're viewing the objects with the wrong lighting.

For example, if you're working on an exterior scene surrounded by mountains, and you isolate the object, the sun that was hidden behind the mountains now hits your objects. This forces you to change the exposure all the time (unless you also select the mountains with your objects, not practical though).

It would be nice to have a corona isolation mode which would be a "sphere" that acts as a region of interest for the calculations.
Actually two spheres, one inside the other. Anything in between the spheres would not be considered in the calculations, and only anything inside the smaller sphere would be shown as rendered pixels.

The input would be 2 dimensions for the radiuses.

Thanks.

117
Hi,

If you want to render faster, change these settings from the defaults.

In the Performance tab:
Max Sample Intensity to 1

In UHD Cache, also in performance:
Precision: 0.1

You'll be able to compare the difference better if you set IR Subsampling at 0, in Performance/Development/Interactive rendering.

Does anyone suggest anything else to speed rendering up?

Thanks.
Guido.

118
Hi there,

I feel that the color bleeding is too strong in general. How can I reduce it globally and not with rayswitch?

Thanks.

119
Would it be possible to have a cheap (to compute) atmosphere based on the z depth channel, available in the tonmaping area?

120
Hello.

Is the way to convert a physical camera to corona camera to add a CoronaCameraMod? Or is there a script?

Also I have over 80 cameras in a scene. Is there a script to add the CoronaCameraMod to all of them automatically?


Thanks

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