Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - lupaz

Pages: [1] 2 3 ... 8
[Max] I need help! / Getting squares on IR refresh
« on: 2022-06-23, 17:02:08 »
Please, see attached.
I'm getting these squares on the grass when IR refreshes. I need to stop and restart it in order to get a clean image.

Corona 8, 3Ds Max 2020


[Max] I need help! / Issue with PNG in Corona Bitmap
« on: 2022-06-21, 17:47:29 »
Hi all.
I'm not sure if I'm missing something, but it seems like PNG files are not loading well?
No problem with JPEG or TIFF.
See video please.
EDIT: 3Ds Max 2020, Corona 8 with hotfix 1

[Max] I need help! / Tone mapping presets and adding my own
« on: 2022-06-20, 00:19:44 »

Does the presets button and drop list menu take conf files from somewhere?
Or those presets are built in and there's no way to add my own?

Sorry if this was asked before. I couldn't find the answer with a search.



Is there a render element that shows two colors: one for pixels above RGB 1.0 and another for pixel from RGB 0 TO 0.99?

If not, it'd be very helpful to identify, with certain exposure and tone mapping, those areas that are burnt out.


Hi devs,

It would be great if one could add a modifier to proxy objects. In particular I find it would be very helpful to be able to add the FFD 2x2x2 in order to have more control when changing the dimensions.
Currently (version 7) I can add said modifier but it doesn't do anything to the proxy object.


Using "propagate masks" within a render element (CMasking_ID) instead of within the material would allow to have masks of one object with and without propagating them by adding additional CMasking elements.

Thank you.

If you could, please add a checkbox in the CoronaBitmap to use the aspect ratio of the incoming bitmaps.
This can be useful when using Triplanar mapping, since triplanar doesn't allow to use a UVW map modifier.

Thank you.

It would be helpful if the triplanar node could keep the aspect ratio of each bitmap.

This would be helpful when, for example, using coronaSelect with images that are not square.

Thank you


I'm using Corona Hair Material for a rug.
I need it to be very light, almost white, with a slight tint of light beige.

If I understand correctly, I'd need to lower the melamine to almost zero so I don't get the blonde hues. Also remove colored reflection.
If I do that the albedo is bright red. (why if I bring colored reflection to zero albedo changes?)

So I add tint to make it darker, but then the rug becomes too dark.

Is there an easy way to control the color while keeping the albedo non-red?


Using Corona 7 and 3DS max 2020.

[Max] Feature Requests / Hair Material - saturation value
« on: 2022-01-07, 22:02:32 »
Hi there.

Please, add a saturation value in the corona hair Material.
I have a rug with two tones of almost gray hair. It took me a while to get both tones with the same saturation value.

[Max] I need help! / Hair and fur. Hide base mesh
« on: 2021-12-20, 17:33:03 »

I found that when using hair and fur, if I want to hide the base mesh but still render the hair, I need to use Visibility at 0 in object properties instead of unchecking "renderable". Unchecking "Renderable" doesn't render the hair either.
Is this intended this way or is it a bug?

I'm using Corona 7 and 3DS Max 2020.


Often times I need to have objects as matte and would like to see the background image without using a map in Enviro/Backplate.

It would be great if shadow catcher had the option of making what has the material applied completely see through. Pretty much as if you had the inverse selection in "render selected" mode, except that shadows and reflections can be seen (optional).

In other words, as if the rendering is multiplied by the alpha channel on the fly.

I believe this is how Vray works when you make objects matte, if I remember correctly.


[Max] Bug Reporting / Issue with unchecking "cast shadows"
« on: 2021-09-10, 22:12:32 »

I'm using Max 2020 and Corona 7.1

It seems that there's an issue going on when an object has "cast shadows" unchecked.
I attached the scene and there's a video below.


It'd be nice to have the CIE to ask if you want to save the changes.


[Max] I need help! / Proxy has corrupted normals
« on: 2021-08-20, 22:36:37 »
Hi there,

I just installed Corona 7.1
I'm confused by this message (attached). On one hand it says it will be fixed automatically, but on the other it says I need to convert them to mesh and to proxy again.

Please advise.


3ds max 2020
windows 10

Pages: [1] 2 3 ... 8