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Messages - lmikkelb

Pages: 1 [2] 3 4 ... 6
16
[Max] Daily Builds / Re: LUT support
« on: 2016-08-29, 00:47:42 »
1) usually I use 3dl.

2) usually apply it at the end, both could be an option. Although it whould be nice to be able to controll the LUT intensity.

3) If u are thinking about adding support for different collorspaces, what about linear, sRGB, rec709 and log.

Are u planing on having some luts delivered with the engine?

17
[Max] Daily Builds / Re: New VFB features
« on: 2016-06-30, 14:16:02 »
Hey, this is just a sugastion on the features of the post tab. Im not sure if all of them whould work:), but but the main feature of this
example is a on off switch for the post effects. Then you would not have to reset every setting manually :D

18
[Max] I need help! / Shadow cather and log footage
« on: 2016-06-26, 11:24:09 »
Hey guys! I was wondering how you work with log footage? Say you have footage that you want to composit with a 3d model and the footage is in log,
do you convert the raw log file to something like scene linear or to rec 709? This is mostly related to background for the shadow catcher material
since I guess its strange to render that in log. Hoping someone can shed some light on this topic. Thanks in advance.

19
Been testing the denoise, and i have a question. Is it possible to apply the denoise only to light passes? If you prioritise AA sampling, and the denoise could take care of the direct and indirect light noise?

20
[Max] General Discussion / Re: Fisheye lens
« on: 2015-07-31, 00:29:25 »
but you cant use dof this way, right?

21
yes alpha mode"for compositing" not rendering lights that hit the shadowcatcher material.

22
Yes . look`s like its not incuded in this alpha mode. Is this  a bug or is it  just not supported yet? 

23
Hey!
Does anyone know how to get the lights included in the alpha  with ShadowCatcherMtl, when rendering with  alpha mode: For composting ? or is it not supported yet?

24
News / Re: April 2015 mission update
« on: 2015-04-08, 14:55:39 »
Haha nice cake :D great work !

25
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-03-01, 19:23:28 »
OMG 3000 frames .Holy cow:D

26
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-03-01, 19:16:19 »
Is 150 progressive passes the same as 30 passe and  5 samples per iteration in bucket mode? hope some one can help , stressed out with this deadline :)

27
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-03-01, 17:40:51 »
Yes ,
It uploaded ,had to change to bucket rendering! might be some eror regarding progressive. , Do someone know the equilevant  in bucket rendering to 150 progressive passes?. and what setting should I use in adaptive threshold ?.

28
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-03-01, 16:40:17 »
yes i got the same error.  cant figure this out. I did render the same scene on alpha 0.7.2 before, strange. Can it have something to do with the Demo license? and  does everyone have this problem? 

29
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-03-01, 14:47:12 »
ok, sent them my file as well. anyone found a workaround?. I managed to upload a fresh scene, so i  tried to import just the geometry with standard material but that did not work. 

30
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-02-28, 16:44:40 »
this is still not working, :(

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