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[Max] I need help! / Straight vs Curved displacement map gradient ramp
« on: 2019-10-22, 13:10:56 »
Hi. We have a project where we need large areas of randomised tilted bricks on a curved surface - best shown in the attached test image. I've made the large randomised displacement map in omnitiles for photoshop with a single basic B/W gradient tile randomised out to fill a large area with a white grout mask. The effect is working well apart from the fact that Corona is interpreting the gradient as a curve rather than a straight line. I just cant think of a way of representing this gradient another way in photoshop so corona reads it as a straight ramp rather than curved. Is there anything I can do in corona to tell it to read it as a straight ramp? or do something different in PS?
Thanks
Thanks