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Messages - NicolasC

Pages: 1 2 3 [4] 5 6 ... 36
46
Oh yes, good call indeed ! Not a priority IMHO, but still very interesting.
You get my vote :)

47
Good morning,

Thanks to both of you, Aaouviz and Romullus, for your feedback.
Yes, I'll certainly end up with creating a template, I was just hoping for an out-of-the-box solution ;) maybe a future version of Corona will bring that !

Have a nice day,

Regards.

48
Hello,

I was rcently wondering if it would be possible to implement a similar behavior as Color Correct, with possibility to use settings from another Color Correct map. For UVW Randomizer, I think it could become very handy, when using several maps (diffuse, glossiness, normal ...) for a material, to be able to "link" UVW Randomizer maps with each other. It's possible using multiple Bezier Float controllers, but that can quickly become both time-consuming and messy ... Or am I missing something here ?
What do you guys think ?

Thanks a lot :)

Regards.

49
Good evening,

Try to directly project a black and white map using a standard 3dsmax directional light, setting shadow type to Corona. You'll be able to put your map in the Shadow Parameters rollout.

Regards.

50
[Max] Feature Requests / Re: CProxy - scale
« on: 2021-09-30, 15:26:53 »
ok, thank you, Maru ;)

51
[Max] Feature Requests / Re: CProxy - scale
« on: 2021-09-29, 15:24:31 »
Hello,

After some time, probably the moment to bump on this one :) any chance to see this implemented in a near future, please ?

Thanks,

Regards.

52
[Max] I need help! / Re: Max Ray Depth somehow broken ?
« on: 2021-09-27, 16:45:46 »
Here was the mistake -

Even if you are using legacy mtl

- Reflection color was not set to pure white
- Reflections were glossy.
- Ior was set to 10. You need to set it to 999 in legacy or just simply use the physicalmtl metal mode for more accurate results.


Oh ok, so not 1 mistake but 3 ! ouch !
Indeed I had to slightly tweak the material to match my client taste ... I'll try to switch as much as possible on Physical Material, but you know, habits can be sticky ;)

Thanks again.

53
[Max] I need help! / Re: Max Ray Depth somehow broken ?
« on: 2021-09-27, 16:22:21 »
Avi,

I was just about to write a message to thank you publicly here.
What Avi found ? switching to Corona Physical Material, with preset Perfect Mirror solved the problem ! thanks a lot for fixing so quickly my problem. However, I'd really like to know what was the problem with the Legacy material here. I mean, mirror material is probably one of the simplest one can set up, so ... did I do something wrong ? or is that sort of a limitation of the Legacy material somewhere ? or a bug ? or ? sorry, by nature, I hate not understanding something :)

Thanks again for your help !!

54
Good - I added CoronaPhysicalMtl to the old disgusting v1 so at least the new shader is now supported in v1.9.
It can be downloaded on the scriptspot.

Thanks A LOT, Nik :)

55
[Max] I need help! / Re: Max Ray Depth somehow broken ?
« on: 2021-09-27, 09:54:49 »
Weird, I thought I did things correctly in the report page ... anyway, it's DRESSING_H-F_08.zip.
Sorry ;)

56
[Max] I need help! / Re: Max Ray Depth somehow broken ?
« on: 2021-09-27, 09:33:23 »
Good morning,

I tried what you suggested, Avi, with no luck - still same result :(
File uploaded via DropBox.

Thanks in advance.

57
[Max] I need help! / Re: Max Ray Depth somehow broken ?
« on: 2021-09-26, 09:39:15 »
Good morning Avi,

I will try later today, and see if it helps.

Thank you for your fast feedback :)

58
[Max] I need help! / Max Ray Depth somehow broken ?
« on: 2021-09-25, 18:11:46 »
Hello :)

I've a problem with Ray Depth. FYI, I'm using Corona V7.1, with 3dsmax 2021.3.2.
My scene has a typical situation for ray depth I guess: in a nutshell, mirror in front of another mirror (see cropped rendering enclosed). And it doesn't matter how high I set Max Ray Depth, it seems rays are still cut to early, I shouldn't end with black, right ?

Thanks in advance for your help.

Regards.

59
[Max] Feature Requests / Re: Generate lightmix by layer
« on: 2021-09-22, 11:15:39 »
Hello,

You can use Corona Light Tools for that ;): https://forum.corona-renderer.com/index.php?topic=15493.0
Big thanks to Mohammadreza Mohseni for this !

Regards.

60
[Max] Feature Requests / Re: Lightlister
« on: 2021-09-14, 17:14:31 »
Hi everyone, there are plans for improvement on the lister, I will bump this up.

(Report ID=CRMAX-967)
Thank you, GeorgeK. An efficient LightLister is crucial to me when it comes to lighting adjustments ...
Let's wait a bit then :)

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