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Topics - Naxos

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[Max] Bug Reporting / wrong ram used information
« on: 2021-09-15, 08:29:27 »
Hello guys,

Since 7.1 i have a funny bug (read not blocking one) : the ram use shown in DRserver is wrong.

please see screenshot.

Windows10 up to date - corona 7 hotfix 1

[Max] Bug Reporting / Baking to Texture bg issue
« on: 2021-02-23, 14:16:53 »
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.

[Max] I need help! / Translucent plastic shader
« on: 2020-12-10, 18:17:57 »
Can someone help me to get this translucent plastic shader, please ?
I feel i would need translucent / sss stuff, but i can't figure how to reach it.
Please see picture.

[Max] I need help! / Underwater God rays ?
« on: 2020-11-21, 13:02:06 »
Hello there, does anyone know how to reach this effects : God rays underwater.

See example.

{Edit] : it seams that volume shader god-rays does not work with caustics, as the ocean plane sends caustics, but blocks the light for volume shader.

[Max] I need help! / Script error within 3dsmax2021
« on: 2020-09-18, 10:20:06 »

I've installed 3dsmax2021.2, and Corona 6.
When i start it, i get this script error : (see attached).

MAXscript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2021\scripts\startup\

Any idea ?

[Max] Feature Requests / a better Scatter
« on: 2020-04-11, 19:37:45 »
Hello there, i hop you all ok and safe,

I'd like to get a 2.5D / 3D Scatter, like this great plugin for maya :
Maya Structures.

Of course within 3dsMax / Corona Renderer.

Best regards.

[Max] Bug Reporting / win 7 vs win 10 ?
« on: 2020-02-01, 20:29:41 »
Not really a bug, but...

With the end of win7 support, i'm thinking about upgrading my renderfarm from win7 to win10.

I've done so on one node for testing :
Upgrade, not fresh install : as those servers are oldies and scecifics, i don't dare a fresh install, i may not find drivezrs, so upgrading is safer.

As you can see, DR render seams faster on win7 than on win10... though win10 uses less ram...
Coincidence ?
did somebody made some tests ?

[Max] Bug Reporting / DR not working anymore...
« on: 2020-01-23, 19:14:30 »

Did not change things, maybeWindows were updated (Win10 on main PC, win7 on renderNodes).

Dr does not work anymore, see pictures.

Any idea ?

[Max] Feature Requests / using only DR nodes.
« on: 2020-01-23, 14:33:20 »
Quite often i need to render large images for a customer, so i switch on my little rfarm and use the DR render.
But while it renders i'm a bit stuck waiting.
I'd like to tell Corona to render only on DR slaves, not on the host PC, so i can switch to another project / scene to go on modeling / shading / rendering locally.
What if you could put a checkbox : "Use local rendering" - ON by default, but when OFF only DR nodes are busy and your main PC fully available.

It was asked once, and one of you guys told me that it would be possible - nor easy - to implement.


[Max] Feature Requests / Import picture in History VFB
« on: 2020-01-09, 11:06:35 »

It would be usefull to be able to open a picture in the VFB/History, so we could use the very usefull A/B comparison wipe with an old picture, not just rendered.

Possible ?


Don't know if it is a bug, but i have a very annoying behaviour here.
The scene is very fast to use, and to render, but after each render, 3dsmax 2020 hangs up for 1-2 minutes (yes, minutes) before it gives me back access.

I can provide the scene, but not on the forum (customers's top secret scene ;-) ), so please tell me how i can send it to you.


[Max] Feature Requests / material preset
« on: 2019-12-08, 14:22:38 »

Material library is great, but it could be fast&simple to get some material preset.
Ok, i have to confess, i've given a fast look at RedShift render : fast (GPU power), but not as good as Corona ;-)
But i've found that the small preset starter for materials is a great idea for beginers. (i'm 3D teacher in highschool, and sometimes it would help).
Pease have a look at the screenshot.

[Max] Feature Requests / a better CoronaSelectMtl
« on: 2019-11-05, 16:37:17 »
Hello there,

The CoronaSelectMtl is very usefull for me, as i often create products configurators for my customers.
To semi-automatize the output of all colors (for ex), i usually use a multi/sub materials, then i animate the MaterialID with the material modifyer.
It works, but on simple objects / materials.
When i need some multi/sub materials for complex objects, then i can't really animate this way, at least hardly.

So i wish as a request a better CoronaSelectMtl on 2 ways :
- The possibility to have an aditional parameter for the selected material : a spinner so we could animate it and so output all possible materials on a raw;
- a CoronaSelectedMaterial modifyer, so i could animate the SelectedMtl ID, object by object, so i can output more complex raws of pictures with several combinations of materials...

Can you do that ?

Best regards.

[Max] Resolved Bugs / DR error
« on: 2019-09-05, 11:13:15 »
I had an error message during DR rendering, and it asked me to send you this exr :

Best regards.

[Max] Resolved Bugs / Material Editor Slow with UVrandomizer
« on: 2019-08-23, 11:50:34 »

When i put CoronaUVrandomizer with multiSub material on losts of objects (here 650, with instances), the MaterialEditor becomes very laggy : each change of a param takes several seconds (10-15) to give hand back.

Also, the initial map is shown in viewport.


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