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Messages - Petter

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[Max] I need help! / Re: Large Carpet
« on: 2021-07-01, 18:56:36 »
I looks great, cant wait for the final thing.

By the way, where did you got the carpet preset ? I'm trying to install it from the library but there's only the legacy materials. (already tried from the Corona7 RC4 dropbox)

In 3ds max I loaded library.mat located in C:\Program Files\Corona\materials. You can find the carpet preset in Fabrics category.

[Max] I need help! / Re: Large Carpet
« on: 2021-06-30, 10:01:18 »
Hi all,

thank you for the comments and feedback. I used pre-made Carpet Low Beige material from Corona Material Library. Just replaced displacement map with custom one - see attachment. It's rough and not seamless (but you get the idea), I will post final version asap. If you zoom in, you'll notice soft noise on light parts of the texture - this is to give soft fuzziness. I also altered displacement and SSS values to gain required look. Displacement Screen Size is 0,6 px.

[Max] I need help! / Re: Large Carpet
« on: 2021-06-28, 10:13:02 »
I would say that's pretty close match to the reference. You can scatter tiny hairs on top if you want it to be even closer.

Actually, I already did, but somehow it's not visible. Need to play with it a bit more.

[Max] I need help! / Re: Large Carpet
« on: 2021-06-28, 00:03:53 »
Update - based on Carpet preset from Corona Material Library. Used custom displacement map. Quite happy with this look and feel.

[Max] I need help! / Re: Large Carpet
« on: 2021-06-25, 15:21:49 »
Thank you all for the tips and guides. Here is a previews of latest revisions. It's pure Corona Displacement. Shoes are placeholders. I guess I'll need to make carpet more fluffy and soft, but I think I'm on the right track. What's your opinions, guys?

[Max] I need help! / Re: Large Carpet
« on: 2021-06-24, 17:09:10 »
Thank you so much! I knew about Picksells rug and seems like this is exactly what I need. Just purchased model and I'm really curious about the results.

Thank you!

[Max] I need help! / Re: Large Carpet
« on: 2021-06-22, 20:36:03 »
It's related to carpet cleaner product. I need to show cleaner machine directly on carpet. There will be close-ups to machine parts and carpet will be part of the pictures.

[Max] I need help! / Large Carpet
« on: 2021-06-22, 16:29:35 »
Hello All,

I'm trying to re-create this large, wall-to-wall carpet:

I'm stuck on this task. Besides distant full room views, I need to render close-ups as on the picture above. I tried everything - Max Hair, Corona displacement, Corona Scatter. None of these give at least good results.

Any ideas?

Thank you in advance.


One thousand and one thanks! Working perfectly!

p.s.: I have no clue why it was disabled, I never change any Corona system settings.


I have never had any issue with material editor while working with interactive rendering. But today I got this: "Preview disabled in interactive". See attachment. Am I stupid or what is going on here?

Thank you! Looking forward what you come up with :)

Dear Corona Team,

When working with multiple Lightmix settings, I often switch between configs and often I forget which config is currently loaded. What about adding displaying loaded config name in side panel?

Something like this.


Thank you Mare for the reply.
Yes, something similar to current Materials tab you can find on website. But with more specific categories.

Corona materials library is very useful, but it's quite huge and takes forever to load and render previews. Have you ever considered splitting materials into categories like Hair, Plastics or Wood into separated 3ds max libraries? I'm NOT talking about Corona Material Library but built-in 3ds max Slate Material Editor materials.

That way users would only load materials that they really need. For example, me as product designer, I hardly use roof tiles materials or wall materials or wood siding boards. This would also speed up loading Slate Material Editor and rendering materials previews.

Just noticed this small UI issue in Corona RC6 Standalone - lights long names are broken into two lines, which is hard to read. Also Corona Frame Buffer (RC6) is sometimes cutting long names, displaying only part of them, making Lightmix management a bit complicated.

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