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Messages - twoheads

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Has anyone jumped onto v7 for live projects yet?
How are you finding the changes, specifically the changes to the material workflow?
Im on a long term project at the moment so dont want much downtime from having top get to grips with the new shader. Have you found yourself needing to do anything drastically differently?

I had the same impression on new material workflow but it turned out just fine, materials saved in v6 work as they should though. In ongoing project I left most legacy materials untouched but I changed some of them to physical material just to try them out. I enjoy roughness workflow a lot and corona physical is becoming my material of choice. Great thing is now I can finally use old roughness maps as designed. 

General CG Discussion / Re: Blender Guru Compares Renderers
« on: 2021-07-12, 22:40:46 »
there's other render engines?


In all seriousness, he really dropped the ball on not including Fstorm here...

right, I just wanted to mention it. But hey, where is mental ray? ;)

General CG Discussion / Re: Blender Guru Compares Renderers
« on: 2021-07-12, 13:41:48 »
 you don't like it or what? ;)

indeed it works, It should be TCB Point3 controller

thanks romullus

When you connect linear float to TilingU and TilingV  it'll change tiling mode (values 0-no tiling, 1-repeat tiling, 2- mirrored tiling, 3-clamp).


hello team,

Any advice?

hi guys,

Stupid question but is it just me or there is no way to plug linear float controller to U/V tiling slot as it's possible in 3dsmax bitmap?


In addition to my latest post in gallery section here are some wires of the model.
casio_wire_1 by Two Heads, on Flickr
casio_wire_2 by Two Heads, on Flickr
casio_wire_3 by Two Heads, on Flickr
casio_wire_4 by Two Heads, on Flickr
casio_wire_5 by Two Heads, on Flickr

Gallery / OLDBOY 83
« on: 2021-05-26, 23:50:06 »
hello guys!

DW-5600E is my all time favorite beater. It's tough, reliable and unlike his fellow brothers quite small. I own this basic model for years and it never failed me, why not make a 3d model out of it?

So the idea was to create "used" watch with scratches, dents, polished plastics instead of brand new.  I used my own old g-shock as a reference and tried to replicate wear&tear as good as possible. Although final renders as always leave something to desire I'm quite happy with the final result. Tweaking materials and re-rendering seems to be never ending process so at some point I just had to stop doing it and finish it.

Modeling, materials done in 3dsmax and obviously rendered in corona v.6.
I initially planned to use this little project as a test ground and finally play with substance painter but eventually I ended up doing the whole thing inside max and corona. Nevertheless I'm planing to revisit substance in the future and give it a try. Also quixel mixer looks promising, so I'm definitely gonna test it as well. 

Hope you'll like it!

feel free to share your opinion.


PS: I'll post wires in other thread later ;)

CASIO_G_1_P by Two Heads, on Flickr
CASIO_G_2_P by Two Heads, on Flickr
CASIO_G_6_P by Two Heads, on Flickr
CASIO_G_4_P by Two Heads, on Flickr
CASIO_G_5_P by Two Heads, on Flickr
CASIO_G_3_P by Two Heads, on Flickr

Gallery / Re: The Vanguard M.H.C.06
« on: 2021-05-18, 14:48:30 »
Hello Colorsponge,

I've seen your work on behance and It's fantastic, absolutely amazing. This particular project is no exception, big fan!

PS: One tiny advice, it'd be better if you use embeded images instead of links, people are lazy (including myself).


Yep, a very good point. I'm kinda aware of that but couldn't help pushing this type of aesthetic. It was no more, no less so called "artistic approach". But thanks anyway, appreciate it!

affinity photo +

Work in Progress/Tests / Re: Spark Plug Plane-WIP
« on: 2021-05-08, 15:19:21 »
Do you use any particular software for texturing?

Hey Guys,

When we can expect release candidate?

No pressure, just asking.

We can't even hazard a guess yet, since a major feature (tone mapping) is not even in a daily yet :) So that has to be in a daily, then it depends on bug reports or user feedback, then we will have a better idea of how much is still to be done before things could move to RC stage - but until then, who knows what bugs and user feedback there could be... maybe none all is perfect, maybe lots...

So, very much no way to put a date on an RC yet.

Thanks for the info Tom

Hey Guys,

When we can expect release candidate?

No pressure, just asking.

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