Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Naxos

Pages: [1] 2 3 ... 12
1
[Max] Bug Reporting / wrong ram used information
« on: 2021-09-15, 08:29:27 »
Hello guys,

Since 7.1 i have a funny bug (read not blocking one) : the ram use shown in DRserver is wrong.

please see screenshot.

Windows10 up to date - corona 7 hotfix 1

2
[Max] Bug Reporting / Baking to Texture bg issue
« on: 2021-02-23, 14:16:53 »
Hello,
I'm using Bake To texture for my AO/shadows maps (for some 3DrealTime stuff), and i often get some dark "contours" around the UVunwrap parts.
Even with larger padding.

Solution could be to set the background to white, so i've set it, both in BakeToTexture and Corona Params.
But the BG remains black.

See attached.

I will use alpha, but i can also get some AA contours.

Can you guys let BakeToTexture set Bg to chosen color ?

Best regards.

3
[Max] I need help! / Translucent plastic shader
« on: 2020-12-10, 18:17:57 »
Hello,
Can someone help me to get this translucent plastic shader, please ?
I feel i would need translucent / sss stuff, but i can't figure how to reach it.
Please see picture.

4
[Max] I need help! / Re: Underwater God rays ?
« on: 2020-11-21, 16:37:34 »
Would have to do it without caustics - best way I can think of is a light projecting a caustics texture (the old way of faking caustics for such a scenario :) )

I did that also, as i bought a "caustics generator" license, back in the old days...
But i was trying to be more accurate / nice...

5
[Max] I need help! / Re: Underwater God rays ?
« on: 2020-11-21, 13:09:00 »
here is the test i've made, as you can see, we have caustics from ocen's plane, but the only godray we get is from ocean's border.

6
[Max] I need help! / Underwater God rays ?
« on: 2020-11-21, 13:02:06 »
Hello there, does anyone know how to reach this effects : God rays underwater.

See example.

{Edit] : it seams that volume shader god-rays does not work with caustics, as the ocean plane sends caustics, but blocks the light for volume shader.

7
[Max] I need help! / Script error within 3dsmax2021
« on: 2020-09-18, 10:20:06 »
Hello,

I've installed 3dsmax2021.2, and Corona 6.
When i start it, i get this script error : (see attached).

MAXscript Auto-load Script Error - C:\Program Files\Autodesk\3ds Max 2021\scripts\startup\CoronaRenderer_InitScripts.ms

Any idea ?


8
Corona 6 is the answer, many thanks !

9
Corona 6 is the answer, many thanks guys !

10
[Max] Feature Requests / a better Scatter
« on: 2020-04-11, 19:37:45 »
Hello there, i hop you all ok and safe,

I'd like to get a 2.5D / 3D Scatter, like this great plugin for maya :
Maya Structures.

Of course within 3dsMax / Corona Renderer.

Best regards.

11
Work in Progress/Tests / Re: Evan Alexander Sketchbook 01
« on: 2020-04-07, 15:41:58 »
Very very nice renders !

12
Work in Progress/Tests / Re: Giona's "Dream Bike Build" WIP
« on: 2020-04-07, 15:39:54 »
Great job, indeed !

13
[Max] Bug Reporting / Re: win 7 vs win 10 ?
« on: 2020-03-17, 18:21:27 »
Sorry, i read too fast, it is not the benchmark but a regular rendering...

I'll do asap

14
[Max] Bug Reporting / Re: win 7 vs win 10 ?
« on: 2020-03-17, 17:35:20 »
Problem is that win7 is dead and i don't want bad stuff to come inside my rfarm...


15
[Max] Bug Reporting / Re: win 7 vs win 10 ?
« on: 2020-03-17, 17:33:40 »
FTH is caught by Corona's error messaging. But yeah, it is a good idea to disable it nonetheless.

I had a chat with Naxos some time ago, and it seemed that the slowdown could have been related to Windows Update doing things in the background. Hope that's the culprit.

i don't think it is that now, but here is the CPU usage process list, if you find something...

Pages: [1] 2 3 ... 12