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Messages - Naxos

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1
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: Today at 13:32:23 »
Just a quick note, to see if we are on the same page - the directionality for the Corona Light was to give hard shadows from a very large light that was intending to be like an "ambient" light to fill the scene in general. You can get hard banding and hard shadows from a e.g. a sphere light simply by making it very small (and because intensity is measured in light emitted per surface area, increasing the intensity significantly). It's only if you want something large where you have to get into high directionalities for Corona lights.

Though it is just easier in general to use the non-physically realistic Max lights in that case since those actually have zero dimensions and are true point lights :) That's the thing about a Toon result, you don't really want physically realistic lighting in it anyway. You can see that even very small, there is still some slight softening in some edges from a Corona light - which could be beneficial, or not, depending.

Attaching a version of the scene with small Corona light in it, but still, easier and faster to render to use the Max lights, where you also have the option to have shadows or not.


Many thanks, Tom, now it makes sense ;-)

2
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-10, 16:24:29 »
Ok i see, thank you

3
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-09, 22:33:49 »
Can't see add bloom in options in render elements
see screenshot

4
[Max] Bug Reporting / Re: Bloom & Glare are not in alpha...
« on: 2025-06-09, 22:31:20 »
Installed version of Corona is 12 u2h1...

But i did not think about render element, i used built-in alpha.

I'll re-render the files without alpha in PNG, and use external alpha

Thanks.

5
[Max] Bug Reporting / Bloom & Glare are not in alpha...
« on: 2025-06-09, 19:55:41 »
Hello there,

Bug or limitation ? Bloom&Glare are not used for Alpha.
I'm making nice plastic with transparency and shadow on the floor PNG rgba files.

Problem is that Bloom&Glare are not seen in alpha, so once the png file is written with alpha, bloom&glare that should be outside the meshes are just ignored...

6
Done !
Many thanks
I did not know that it has moved, maybe you should make this message title using CAPS ;-)

7
As i can't create a new topic in Feature Request forum, please move to Feature Request :

I use a lot the feature "Pivot placer", but is is a pain to always select often used settings, as it always opens back in new session as "no change".

A simple ways to make it more fast & easy to use : put 4 radio-buttons for each axis XYZ : NoChange, Center, Maximum, Minimum

A quite simple thing to code, lots of seconds saved.

9
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-27, 14:46:04 »
Sorry, i've finished this project and went onto next one.

Only this only scene did that.

10
New day, no more bug... so the issue was about multi/Subs inside Multi/Sub

[Edit] I had the issue again, even with clean multi/Sub...
I've checked also the shaders / maps names, as it was imported from client's sketchup files, with crazy names, full of spaces, "<>", "(1)" and so on.
so i guess names are also importants

11
I maybe have found something, starting from clean old version...
I was used to attach prop by prop... then attach all together.
It makes Multi/Subs inside Multi/Subs, and sometimes 3 levels of Multi/Subs.
Sort of Multi/Subs inception...

I redid all from clean, and it renders to texture ok... but will it again tomorrow ? I'll let you know

12
[Max] Bug Reporting / WireFrame seen on to of baked texture
« on: 2025-05-21, 20:56:00 »
Hello,
I have an urgent issue there : When i BakeTo Texture (or Render To Texture), i have th e wireframe that is visible on top of baked render, see pictures.

One picture is render, other is baked render, with wire on top of it... How can i remove it ?

13
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-16, 20:07:44 »
i did

14
[Max] Bug Reporting / Re: Corona VFB disapears
« on: 2025-05-15, 19:20:15 »
For now only this particular scene.

I could render, and i know i could merge scene for testing, but i was wondering if there were some hidden param or some simple solution to this.

15
[Max] Bug Reporting / Corona VFB disapears
« on: 2025-05-15, 18:26:43 »
Hello there,

Not really a bug i think, but a strange behaviour.
With a scene (only this one, for now), i can start interactive rendering like a charm, but when i start final rendering, the VFB disapears.
And when i try to click "show VFB", it is the Max's default ugly VFB that comes up.

Of course, i've checked in the Corona's system settings, and "Corona VFB 2.0" is choosen.
I've tested with "Corona VFB", same thing.

Any idea ?

[edit] : Corona 12 update 2 hotfix 1, 3dsmax 2025.3, windows 11.

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