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Messages - lupaz

Pages: [1] 2 3 ... 48
1
Triplanar is not messing with aspect ratio. If you have non square texture, first you need to setup tiling correctly in the bitmap node itself and then triplanar will work as expected. It's not triplanar's job to work with aspect ratio.

I understand. Maybe this can be done within CoronaBitmap then? Like a checkbox "get aspect ratio from bitmap"

2
It would be helpful if the triplanar node could keep the aspect ratio of each bitmap.

This would be helpful when, for example, using coronaSelect with images that are not square.

Thank you

3
Quote
In my opinion many people is seeing the new tone mapping as a game changer. I wouldn't set the hopes too high - it will not automagically change renders into photos... Just another, flexible tool.

we understand it very well
those settings that are now - they are not enough, we need a lot more, tonemapping should be developed, now it is very primitive
and no one bothers to use it as before - in order to get the results that you liked before, so I don’t think you need to worry about changes, you won’t lose anything, but only gain additional features

Not to start an argument or anything, but what's wrong with using Camera Raw in photoshop for all the tone mapping adjustments? I don't get it.
There's no way Corona can have more features than that.

4
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-01-22, 14:49:25 »
Better hair rendering and volumetric fog rendering, surpassing Arnold in quality, and better support for film and television animation.

My experience with Corona Hair was not good. So an improvement there would be great.

5
Quote
UVW randomizer and multimap can now use multiple randomization methods at the same time, instead of selecting just a single one. Note: The randomization seed has changed so scenes may render differently than in previous versions

This is great.
Any chance it can be added to scatter? I always felt that the randomization algorithm in Corona Scatter was not random enough.

Disclaimer: I'm not using Corona 8 yet.

6
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-13, 13:51:59 »
Lol

Cought me

7
[Max] I need help! / Re: Hair and fur. Hide base mesh
« on: 2022-01-12, 17:12:15 »
Hi,

That's interesting. Maybe something changed in 3ds Max, that's from way back in 2012 and it's more than possible that something in Max changed too.

It seems you have a workaround already, so if you're happy with that then I won't dive any deeper into it at the moment :)

Thanks,

Rowan

Sure. No worries. I just wanted to know what the normal behavior was. Thanks.

8
[Max] I need help! / Re: Hair and fur. Hide base mesh
« on: 2022-01-12, 16:24:43 »
Thanks Rowan.
I agree with you. It does make sense.
But when I googled for an answer to how to hide the base mesh, this came up:

https://forums.cgsociety.org/t/hair-and-fur-base-geometry/1556206/5

"Sure you can: select the base object > right-click > object properties > rendering control group > if ‘by layer’ is active, change to ‘by object’ > un-tick where it says ‘renderable’."


9
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-12, 15:38:05 »
I wonder if an IPO in the stock exchange is imminent...

10
[Max] I need help! / Re: Hair and fur. Hide base mesh
« on: 2022-01-12, 15:09:04 »
Didn't render H&F for a while, but i think in the past it used to work like you described, i.e. you could untick "renderable" option in object properties and hair would still render fine.

No Corona Team answer?
Is this a bug?

11
Hi.

I'm using Corona Hair Material for a rug.
I need it to be very light, almost white, with a slight tint of light beige.

If I understand correctly, I'd need to lower the melamine to almost zero so I don't get the blonde hues. Also remove colored reflection.
If I do that the albedo is bright red. (why if I bring colored reflection to zero albedo changes?)

So I add tint to make it darker, but then the rug becomes too dark.

Is there an easy way to control the color while keeping the albedo non-red?

Thanks.


Using Corona 7 and 3DS max 2020.

12
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-11, 21:08:57 »
That’s mind blowing considering Enscape was founded in 2017. Which also speaks for how badly viz workflows are/have been in the AEC field compared to the demand for them!

Founded in 2013
https://en.wikipedia.org/wiki/Enscape


13
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-11, 17:07:15 »
Wow. I didn't know Enscape was so... desired.
Good luck.
Probably my lack of understanding; but a merge? I thought Chaos would eat Enscape for breakfast?

Right! LOL

14
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-11, 15:27:59 »
Wow. I didn't know Enscape was so... desired.
Good luck.

15
Off-Topic / Re: Plugins for clay tiles
« on: 2022-01-10, 17:12:07 »
This is a really good one.

https://www.avizstudio.com/tools/atiles/

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