Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Peter A. on 2015-05-25, 21:46:41
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Hi,
I'm trying to simluate this translucent milky plastic but I'can get similar results. Any idea where to start?
Thank you in advance.
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Hi. You could try one of the free materials in the "Basic Set" by Ludvík Koutný (Corona website, under "Resources").
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I have come up with 2 examples. One uses SSS which is pretty obious here, and the second one translucency only (slightly faster. They are not perfect but maybe can be considered some starting point. :)
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Nice shader maru
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No SSS, just glossy refraction + tranclucensy
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yes I think refraction + translucent is the answer. no need SSS imho :)
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:D
Thanks Maru, I too will save those material-settings to my library.
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Sorry guys,
I haven't recieved reply notifications to my e-mail, so I did not check any comments.
@ Maru - I'm going to try this right now.
Peter
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Wow Maru, awesome. ;)
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A quick test of material by Maru. The second one without SSS. Some values tweaks. Plus added small amount of self illumination.
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well, for argument's sake a plastic material isn't going to have any self-illumination whatsoever. The brightness you need to achieve using lighting...
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I think possibly the self illumination is faking a bit of what you're lacking from the scattering in an SSS material.
What you've done with translucency looks pretty good to me but the SSS example Maru did early on always looked closer to your reference than the translucency example did to my eyes.
The translucency just looks a bit glassy.