Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: stantheman on 2020-04-16, 15:06:36

Title: CoronaSun and Shadow catcher
Post by: stantheman on 2020-04-16, 15:06:36
I am working on a virtual staging project and trying to find out how to combine CoronaSun and Corona Shadow catcher on my Plane.

If I apply Shadow catcher every shadow from the sun disappears.

How to keep the shadows from the sun and from objects on the walls, floor, etc?

Thank you.

Stan
Title: Re: CoronaSun and Shadow catcher
Post by: 3dboomerang on 2020-04-22, 09:19:59
+1
Title: Re: CoronaSun and Shadow catcher
Post by: maru on 2020-04-22, 17:55:27
OP reported this via our support too, and it seems that currently sunlight cannot be captured by the shadowcatcher. I am still waiting for some further details, but so far I was not able to come up with any reasonable workaround. :(

(Internal ID=495601220)
Title: Re: CoronaSun and Shadow catcher
Post by: romullus on 2020-04-22, 19:12:32
It's called shadowcatcher not without a reason -if the material could cast shadow, it would be called shadowcaster'N'catcher :]

One possible solution would be to detach the wall with the window and assign it with rayswitcher material with GI slot being populated with regular Corona material and other slots being left empty. You would loose ability to catch the shadows on that wall though.
Title: Re: CoronaSun and Shadow catcher
Post by: 3dboomerang on 2020-04-23, 10:46:12
that's a long way around ... It happens alot in our projects that we also want to see sunlight hitting the shadowcatching material.

We use 360 drone footage all the time, not having this feature is annoying. I remember Mental Ray was really good at these things.One of the few things I miss about it though.
Title: Re: CoronaSun and Shadow catcher
Post by: sprayer on 2020-04-23, 12:36:17
Just make a copy of object with ordinal material and change properties to not see in render but cast shadows
Title: Re: CoronaSun and Shadow catcher
Post by: maru on 2020-04-23, 17:29:50
The problem seems to be the Corona Sun not having the "shadowcatcher illuminator" option, which is there in standard Corona Light. This is already reported to devs.
I am also waiting for some further details from OP so I might come up with some workarounds.
Title: Re: CoronaSun and Shadow catcher
Post by: stantheman on 2020-04-23, 20:30:22
Hi there.

Can you please show me how to do it with my scene that you can find here? https://drive.google.com/file/d/1HK2y8H_tuL-f3OjciCOVlW0COV8ZP78a/view?usp=sharing (https://drive.google.com/file/d/1HK2y8H_tuL-f3OjciCOVlW0COV8ZP78a/view?usp=sharing)

Thank you.

Just make a copy of object with ordinal material and change properties to not see in render but cast shadows
Title: Re: CoronaSun and Shadow catcher
Post by: sprayer on 2020-04-23, 22:22:31
Here the scene
Title: Re: CoronaSun and Shadow catcher
Post by: stantheman on 2020-04-23, 22:40:11
Hi there.

Thank you so much for your time and your file. Can you please show me on the screenshots what exactly did you change in settings? I need to try it with a different project.

Thank you.

Hi there.

Can you please show me how to do it with my scene that you can find here? https://drive.google.com/file/d/1HK2y8H_tuL-f3OjciCOVlW0COV8ZP78a/view?usp=sharing (https://drive.google.com/file/d/1HK2y8H_tuL-f3OjciCOVlW0COV8ZP78a/view?usp=sharing)

Thank you.

Just make a copy of object with ordinal material and change properties to not see in render but cast shadows
Title: Re: CoronaSun and Shadow catcher
Post by: sprayer on 2020-04-24, 12:12:47
One object with shadow catcher, another copy model with normal coronaMTL and with properties
(https://i.imgur.com/HadjXb2.jpg)