Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: mike_kennedy on 2017-12-06, 18:11:41

Title: Render to texture randomly rendering red
Post by: mike_kennedy on 2017-12-06, 18:11:41
Hi Everyone,
I have a series of models I am using render to texture with. Different Max files, but the same meshes. Testing out various lighting styles.
I am getting a very random occurrence where the same model in one Max file renders fine, but lately we are seeing a lot of the bakes rendering all red or orthographic all white.
It's not a Vray material or non support material that's on the model either, it's all Corona materials.
Mike

Title: Re: Render to texture randomly rendering red
Post by: romullus on 2017-12-06, 19:26:51
Usually max's RTT renders red in projection mode when cage isn't properly covering baked mesh, but since Corona doesn't support projection baking, that isn't the case. Could you show example of that bad bake?
Title: Re: Render to texture randomly rendering red
Post by: mike_kennedy on 2017-12-07, 14:57:52
Thanks for the reply!

My guess is the slave rendering it can't find a texture, but I don't get that error is the deadline logs.

Here is the result. This is RTT baking, not projection for sure. Just capturing the texture / shader info in typical RTT fashion.

Image attached
Title: Re: Render to texture randomly rendering red
Post by: romullus on 2017-12-07, 15:22:15
Now that you mentioned distributed rendering...

(https://image.ibb.co/fmwynw/homer_disappear.gif)