Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: FrostKiwi on 2016-04-08, 22:47:30
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Hey,
Ambient Occlusion is a fake by nature and produces mostly smooth gradients. But we sample these smooth gradients with pixel sized rays, which is accurate, naive and slow for what it actually does.
Having the ability to denoise AO would be simply awesome. AO implementation are 100% all naive outside of Videogames, where they have a filter applied.
Is it possible to run Denoise on Ctexmap aswell? Maybe as a hidden option?
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Duplicate: https://corona-renderer.com/bugs/view.php?id=1865
we may try to do it in 1.5