hi everyone, I' almost mad at the Corona Light. When I leave the light visible in reflection, the mirror would make an ugly reflection of the light; but when I turned the reflection invisible, the area would become dark and other items in the scene would be darker too. How can I solve this issue?
Advanced thanks.
The reflections aren't ugly, they are just physical :)
In Corona, an area light basically consists of an area and a light. The area is visible like a polygon, either shaped as a square, a circle or whatever you chose. On top of that area there is the light.
So, like in realitiy where lamps don't exist as ethereous creations, there is a physical base and this base emits the light.
If you have all boxes checked, there is a black area (the lamp) that you usually do not see because the light it emits is far brighter.
Switching off "Visible directly", you now see the black area (the lamp), but its light still reflects in the mirror. Black square in the room, bright square in the mirror.
Switching off "Visible in reflections" leaves you with 2 dark areas. Now the light area still emits lights, but you cannot see this light directly or in reflections, only the underlying base area.
Here comes "Occlude other lights", which should, when switched off, only leave the light in the room, but no visible representation in neither the room nor the reflections.
What causes your half-image, I cannot even guess without a scene.
I hope I could help a bit with understanding the area lights at least.
CU
Michael