I can't really tell what I am looking at in terms of geometry from the screenshot. Might be best to send in the scene. Is the object with curved end raised slightly above the curved background, to avoid co-planar geometry? Overall, it looks like some issues with smoothing, which I believe is the Phong tag in C4D. Another thought is that everything really should have some thickness, just like reality nothing is ever zero thickness, but it looks like the curved object has zero thickness, so that might be an issue too.