Chaos Corona for Cinema 4D > [C4D] General Discussion
How to get a nice glass sphere render?
TeoRossi93:
Hi guys!
I'm working on an odd task, rendering a golf ball inside a glass sphere. It's an image that is going to be used in a UI design.
I'm attaching an image (1) that is an AI generated reference done by the client.
At the beginning I wasn't getting nice results since a "solid" sphere would distort the contained objects. I tried then the thin film option in the material and I even tried to give thickness to the sphere, but the output is really bad (you can see the attached images 2).
SOmething I'm aiming to is the attached image 3 I guess.
I think the big issue here is represented by the lighting that must be studio and pretty clear and neat since the render is going to be featured in a UI system
romullus:
The third image is not solid glass sphere, it's soap bubble. If you want that look, then enable thin walled option and add some colourful gradient to reflection to emulate thin film effect. On the other hand if you want glass sphere, but don't like how it magnifies a golf ball inside it, you can scale it down until it looks right in the render. It's a cheat, but nobody will now if you don't tell them ;]
TomG:
To avoid distortion due to refraction, set IOR to 1, and then to get reflections still, use a Clear Coat with any IOR you like.
maru:
You could also try using a solid glass material, but modelling the sphere with some very low thickness.
burnin:
For such artistic cases use 'the old faithful' - Legacy Material. It has exactly what you need.
In example ~ just reflection w/ thin film
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