Chaos Corona for 3ds Max > [Max] General Discussion

ForestPack Masking

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Stefano:
There was a brief window of time between the end of November and the beginning of January in which it was sufficient to assign an Object ID to the ForestPack in its properties in order to have its RGB Mask. But for the past 3 weeks, this function has no longer been active and you must again select all the elements of a ForestPack and assign an Object ID to them. How come? What has changed? At last there was the possibility to create masks for vegetation easily. Thank you in advance for your reply.

maru:
As far as I know, it was always necessary to consider the original model when rendering masks for Forest Pack (not the Forest object itself). So if you specify different object IDs for different model objects, you end up with different mask colors. Also the include/exclude lists, for example in render elements, consider the model objects.

Maybe I misunderstood the question. Could you explain what exactly you are trying to achieve and what is happening?

Thanks!

Stefano:
Hi Maru, thanks for you reply.

I try to explain it better. With Corona 12 update 1 it is sufficient to assign the object ID directly to the entire Forest Object, without having to assign an ID to all source objects. With Corona 12 update 1 hotfix 1 this option is no longer possible, you must again select all source objects and assign the ID (as all the older version).

Clearly I don't know what the reason is, but you had managed to solve a very annoying problem, but with the latest version it stopped working again.

Please let me know if I was clear.

Thanks!

davemahi:
Can we just stop and have you guys just give us the option to use the Forest Pack object as an ID. It is what we all want.

TomG:
https://chaoscorona.ideas.aha.io/ - add, or vote. TY! :)

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