Chaos Corona for Cinema 4D > [C4D] Bug Reporting
Team Renderer Issue with Corona Bitmap Shader in C4D 2025: Materials Not Display
tuami:
When using corona bitmap shader and materials from the Asset Browser and rendering with the Team Renderer, the materials do not appear in the final render. When using the interactive renderer it works. However, if the native C4D bitmap shader with assets from assets browser is used instead of the Corona bitmap shader, it works as expected with team rendering. Is this a known issue? It also seems related to C4D 2025, as the problem does not occur in C4D 2024.
c4d 2025.1.1
corona 13 latest daily
bnji:
Hello @tuami,
Thank you for bringing this to our attention.
Are you using custom-made assets and storing them in the C4D's built-in Asset Browser? Or are you using any of the available-for-download assets from the C4D Asset Browser?
On the other hand, could you please let me know if your rendering nodes are using the same C4D and Corona versions?
And, what C4D and Corona versions are you using?
Looking forward to hearing from you.
Kind regards.
tuami:
The issue is still present in the current Corona daily build. The assets are stored in the Asset Browser and were created by us there. As mentioned, the setup worked both locally and with older versions of Corona. However, with newer versions, it no longer works over the Team Renderer, only locally. So far, we've only encountered this issue with this specific material, though it’s possible that other materials could also cause problems when using Team Renderer.
There seems to be some issue with the native Corona Bitmap Shader, the Asset Browser, and the Team Renderer. This combination appears to be causing the problem, as it works locally but fails when using the Team Renderer with newer Corona versions.
The issue does not occur with the C4D Bitmap Shader, but we almost always use the Corona Bitmap Shader. It seems that the problem arises specifically when using the Corona Bitmap Shader in combination with the Asset Browser and Team Renderer.
bnji:
Hello @tuami,
Thank you for your reply.
I've been trying to reproduce the issue, but I couldn't reproduce it.
Please see the attached images.
Could you please provide me with more details about your TeamRender setup for your main computer and rendering nodes? (C4D versions for each, Corona versions for each, wired or WiFi connection, local or NAS stored assets)
Looking forward to hearing from you soon.
Kind regards.
tuami:
Hello bnji,
Thank you very much for your help in resolving the issue.
We are using Teamrender on Windows 11 machines with the latest version of Cinema 4D and the daily build, connected via a 10 Gbit Ethernet network, and the data is hosted on a separate server.
I've done some more testing, and in our case, we are using an opacity map. The issue occurs as long as no native Cinema 4D Bitmap shader with the same texture is loaded in the scene. Once the Cinema 4D Bitmap shader is loaded (it doesn't have to be connected to the material), it works fine. The problem seems to be specific to the Corona Bitmap shader (all paths are exactly the same). It appears that the Corona Bitmap shader has trouble when using Teamrender, with the data located on a server and loaded through the Asset Browser.
I'll try to provide a scene in the coming days.
tuami
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