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Messages - maru

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11161
[Max] I need help! / Re: Holl polycarb material help
« on: 2014-08-17, 09:57:26 »
Why don't you try with translucency? In the reference pictures you posted, the effect looks like it could be achieved with translucency or with glossy refraction if you really need to be able to see what's behind the panels.

11162
Thanks to advanced search functions, forum category knowledge and some l337 hacking, I am providing you the link with answer to your question:
https://forum.corona-renderer.com/index.php/topic,4751.0.html

11163
Are you using DOF inside Corona?

I can see you have a dark "interior" here with lots of glossy surfaces and strong DOF.

I would start with something like this, these are just suggestions:
-disable secondary solver (set to none) - as you have virtually no visible GI bounces (or maybe?)
-GI/AA = 8
-LSM 1 or less if this won't cause more noise (maybe 0,5)
-you can try lowering MSI and ray depth if it brings some performance improvement

And use progressive, not buckets.

11164
Gallery / Re: Luitpold hall
« on: 2014-08-15, 18:39:29 »
Guys, what the hell? It's just a re-creation of a historic building. Would you say the same about a WW2 aeroplane with swastikas on its wings? "Bad idea"? :D

11165
I'm not an expert either, but I think the kind of color mapping applied in Corona is dependent from the output format and it usually is called sRGB and the thing you wrote about is post processing done in some other app (like photoshop).

11166
Work in Progress/Tests / Re: romullus's wips
« on: 2014-08-13, 20:37:30 »
This is sooo sexy!

11167
Gallery / Re: Scandinavian Living - MG Design UK
« on: 2014-08-13, 13:06:50 »
In my opinion, the white windows look ok. It is photographically correct. :)

11168
Gallery / Re: Scandinavian Living - MG Design UK
« on: 2014-08-13, 10:34:26 »
This is sooo nice to look at! I may be wrong but it looks like there is a bit of noise on the table and the wooden chair. But maybe it's just the texture? You achieved very "crispy" edges of geometry and textures (sofa). Did you use A7 with internal resolution 1? Or what's the cause of this? It looks fine, just caught my eye.

11169
There are holes in geometry and/or overlapping faces because blobmesh with displacement is involved ( :D ).

11170
[Max] I need help! / Re: Hello and 1st question on glass
« on: 2014-08-12, 10:34:30 »
About the glass - please post some pictures and show us what looks wrong. Generally, glass should render just fine and very quick using a basic glass material (diffuse=0 or 100%black, refraction level=~1, some reflectivity). Maybe you are getting noisy caustics? This is a bit problematic for Corona at the current stage of development. Caustics may refine quite slowly.

About the gi/aa balance. This is really simple once you get it. :) Basically it looks like this:

For default settings (gi/aa=16, LSM=2).

each pass = 16 samples per pixel for indirect light, 32 samples per pixel for direct light, and 1 AA sample.

After 16 passes you get 16AA samples per pixel. They make object edges and textures look nice.

By indirect light we mainly mean light bounces.

By direct light we mean light cast by lights, sky, sun, etc.

More GI samples will give you better GI solution (like noisy areas in corners) also better glossy surfaces.

More LSM will give you less noise in direct light.

More passes will give you better edges and textures.

Increasing GI samples or LSM is always at the cost of time needed to finish X passes (or at the cost of number of passes in the same time).

There is no "universal" settings for every scenario, usually you need to experiment what settings will give you slightly better performance.

And last one, but possibly most important: default settings work quite well in most situations. :)

11171
My awesome, completely noise- and flicker-free smoke. :)

11172
Work in Progress/Tests / Re: romullus's wips
« on: 2014-08-10, 21:26:54 »
Corona fanboy? ;)

11173
[Max] General Discussion / Re: what the heck... bump map
« on: 2014-08-09, 18:55:04 »
Shit, I never knew that. o_o

11174
You can't put maps in VolumeMtl - it is different. ;)

11175
General CG Discussion / Re: [Useful Scripts\Tools]
« on: 2014-08-09, 10:24:05 »
Good idea. Here are some nice scripts I know:

Cobwebs: http://jokermartini.com/cobwebs/ (check out other scripts from this guy)

Floor generator: http://www.cg-source.com/floorgenerator.php [can't find any other download link.....]


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