Chaos Corona Forum
General Category => Gallery => Topic started by: BBB3viz on 2015-11-04, 10:24:50
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(https://farm1.staticflickr.com/733/22122266443_d463f13dd5_h.jpg) (http://"https://flic.kr/p/zGSp5X")
After some heavy-duty exterior work with the Nakagin Capsule Tower (http://"http://bertrand-benoit.com/blog/nakagin-capsule-tower/"), it's back to basics with this subdued Scandinavian-looking interior.
This scene featuring a small apartment (about 70 square meters, as you may have guessed) was modeled in 3ds Max, as always. Corona is perfect for this kind of work and takes care of the difficult illumination without complaints. Minimal post-work was done in RandomControl's ArionFX, which is turning into my post-production tool of choice for color-correction, temperature tweaking, and lens effects.
The idea here is maximum realism conveyed through detailed modeling of all visible parts, the use of some 3D-scanned models (the stools, the wood bowl, the pumpkins, the pastry...), complex shaders, and the illumination (the night shots actually show some light contribution from lamp posts on the street outside captured in the HDR maps).
The full scene--including its entire content and separate day and night setups--for 3ds Max 2016 and Corona 1.2.1. is available to download. All the full-res renders (raw .exr renders and post-processed .jpgs) can also be downloaded for free. More info about this and additional views on my blog: www.bbb3viz.com.
As always, very keen to hear your comments.
(https://farm1.staticflickr.com/686/22729833982_3f1045c98d_h.jpg) (https://flic.kr/p/ACykKm)
(https://farm1.staticflickr.com/596/22729836812_dbd5192a63_b.jpg) (https://flic.kr/p/ACymA9)
(https://farm6.staticflickr.com/5697/22754589321_37449a0b78_b.jpg) (https://flic.kr/p/AEKdDx)
(https://farm6.staticflickr.com/5760/22122272843_001bce5b94_b.jpg) (https://flic.kr/p/zGSqZi)
(https://farm1.staticflickr.com/605/22122260903_6c64bd6d59_b.jpg) (https://flic.kr/p/zGSnrr)
(https://farm1.staticflickr.com/717/22555472630_ec619e9644_b.jpg) (https://flic.kr/p/An9Gc9)
(https://farm6.staticflickr.com/5710/22729842142_d39829f46a_b.jpg) (https://flic.kr/p/ACyob3)
(https://farm6.staticflickr.com/5682/22754581771_927850e0e2_b.jpg) (https://flic.kr/p/AEKbpn)
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Amazing. Very design. Much realism. Such detail. Wow.
(http://i.stack.imgur.com/aP2dv.gif)
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Very inspiring! Thanks for sharing :)
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Great work! Very realistic.
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Easily some of the most realistic images I've ever seen. Congratulations!
You mentioned, that you only make subtle postwork in ArionFX. Can you specify a bit more?
I guess you save out a 16bit or 32bit exr (of course without changes in Highlight Compression and Contrast), go to PS, fire up ArionFX and add Glow and Glare, so far so good.
Then you make all your grading inside this tool? Or did you make some tweaks in PS itself as well?
Because I always think the color grading settings in ArionFX won't give me enough control. Your images look very well graded though.
Thanks for sharing!
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Impressive...always admired your work, and more of your process/ technique to creating your image.
(Minor) Crit: I noticed on the last image (night scene)..there's this bluish light spill casting on the ceiling that seems off (doesn't look "natural").
But still overall, this is another benchmark, for me at least :)
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Yes, I do everything in ArionFX. The main steps are always 1. Exposure and midtones (I render my raw images quite dark), 2. Glare, glow and CA, 3. Film stock, 4. Highlight compression, 5. color temperature.
I say subtle because at the end of the day, the most perceivable changes are in exposure and overall lighting. But drastic post-work is also possible. ArionFX is very subtle and photographic in how it approaches post-production. It is also missing a lot of things (saveable presets, lens distorsion...), but I often find that I don't need to do anything else to my images when I'm done.
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Lucideye: It's actually light from a lamp post in the street that was captured by the night-time HDRI. It's definitely less strong in real life, but it's there.
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I remember when I was working some long hours about two years back in the studio, and when i was taking a rest on a sofa in a dark video editing room, I noticed light with quite sharp shadows hitting the ceiling, realizing it was street lamp outside. I immediately thought - hey, that would be a nice original detail to add to some evening interior viz someday. I then left archviz field more towards VFX, so i never got to actually employ the idea, but I am glad you did.
Few months ago, during summer, i observed very similar effect. It was sunny day, and there was sharp strong sun hitting the floor in my room but another sharp strong light hitting the ceiling as well, which turned out to be caustics from the reflection of car windshield outside. It looked as if I had two suns in my room, one shining from top, other one from the bottom.
And just a few days later, when I was sitting in the office, I had sun during sunset shining through the one side of the office, but i was on the side that was in the eastern part, yet from my side of the building, it looked like sunny day as well. There was a glass building across the street that reflected sunlight so perfectly my office was sunny pretty much all the day :)
These things make me realize how many more factors are there when it comes to light in real world. Of course simulating it using caustics would be painfully slow, but I guess we can try to fake it using addition lights placed in the scene, where no one would expect them to be, and getting very interesting results :)
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It is also missing a lot of things (saveable presets, lens distorsion...), but I often find that I don't need to do anything else to my images when I'm done.
You do have saveable presets, at least in the version I´m using :)
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Wow. Looks like I need to update!
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The "light on the ceiling" effect could definitely look interesting if it was a rainy day. I mean light passing through drops and streams of water pouring down the glass. It would probably require a projector map (as Ludvik mentiond, caustics are PITA at the moment) and you would have to be careful with it not to introduce a tacky-horror look. ;)
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using caustics would be painfully slow, but I guess we can try to fake it using addition lights placed in the scene
This year at Splash this is exactly how Marek Denko shown it, he placed another directional light simulating "caustic sun" going from floor in angle perpendicular to normal sun. Works more or less, ok-ish, not too convincingly for anything other than rather clean sky.
Well, this is pretty great series. Contemplating the buy.
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Very nice indeed! I like the detail you added to you scene like the imperfections in the ceiling paint and wall. Do you create the DOF within Corona or is a post production thing?
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Thanks all. The DOF is all from Corona.
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Amazing work, Congratulations.
your quality and datails are impressive, i feel throw your image a greate passion to this work.
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As always, gotta admire your dedication and attention to detail, though I'm not a great fan of ultra realistic lighting (at the expense of appeal) I do appreciate seeing how realistic it can get :)
There's almost enough assets there to convince me to buy the scene. Going through your Turbosquid page: "NOTE: Only available for 3ds Max 2016 and Corona. No other versions included." <-- Why 2016 only, if I may ask?
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Because, to my great chagrin, I used 3ds Max Physical Cameras and these get all screwed up when saving to older versions...
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Because, to my great chagrin, I used 3ds Max Physical Cameras and these get all screwed up when saving to older versions...
Oh, damn.
edit: I take it nothing besides the render output would change? Backwards compatibility would still allow for studying the way you set up different materials and putting the very nicely done models to use in other projects. I get that you would have to put a big DISCLAIMER out because of it, though.
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Great work as usual BBB. Will probably buy this and install 2016 trial to convert to 2014. I'm more interested in the mats, models, etc, than the cameras.
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I think most people who buy it are like you, but unfortunately, TS is ruthless about suspending products that don't behave exactly as advertised on all supported platforms.
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Huh, now that I look at those renders I take back what I said about the realistic lighting. Must be because I'm now looking at the images in a dark room, the light color look more vibrant, very beautiful.
I think most people who buy it are like you, but unfortunately, TS is ruthless about suspending products that don't behave exactly as advertised on all supported platforms.
That sucks, but we're all moving to 2016 sooner or later anyway.. I'm definitely sold on that scene. Also, I've scanned some models using the Autodesk Photofly or whatever they call it these days but can't imagine how you managed to scan the legs on the stools that well. Would be interesting to hear more about the tools you used!
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I am big fan of your work mate. Good job really i am suck at lightining :(
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Impressive, as always!
Can you say a little bit more about render times and resolution?
Sorry, a little bit off-topic.
I see you're still working with Octane; what is your oppinion today (development, support...) after your first encounter a few years back? Do you plan to release a scene for Octane? The one from your blog, maybe?
With four decent gpu's I'm quite happy with the software. However, the progress for the plugins is problematic and slow; seems like with every new release new bugs appear.
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Super impressive, I've just bought the scene. Have the render settings been reset? It looks like you were just using the Corona defaults. How many passes did you give it?
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Super impressive, I've just bought the scene. Have the render settings been reset? It looks like you were just using the Corona defaults. How many passes did you give it?
Maybe that's because the default settings just works well most of the time :D
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Ah, yes. It's all default settings. And I do think they work perfectly well most of the time. I don't have the number of passes in mind but the raw renders you can download from TS were done in between 30 min and 2 hours each. Basically, the shallower the DOF, the longer it needed to resolve.
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Great work Bertrand, as usual!
May I have one question for you?
Since it's commercial scene all of those shots were ordered by a client or you've added some for portfolio purpose?
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I so want to know that?
Typically, the client does not need all these beautiful close-ups/
Them needs to see the whole interior and make a rooms as big as possible.
By the way exceptional maximalist design like this one, I do not know what the client will like/
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Great work Bertrand, could you tell a bit more about the 3d scanning process how did you do it ? Thanks.
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This is not a commercial scene. It's a personal project.
Rob: I like Octane and use it occasionally for simpler stuff. But with only one GPU in my box, I don't have the firepower to render a scene like this in an acceptable time.
For scanning, I use Agisoft Photoscan. There's some trial-and-error involved, but it's great most of the time.
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Hello Bertrand,
really nice pictures as always, but may I ask why do you lighting up the original raw renders like this? With post-work you lost a lot of thiny and important details which is keept more the "3D feeling" on the raw renders. Those much more close to the photo, opposite with the post-worked. Those is much "flat" in shadows and lights...As I see.
Thanky and keep the good quality !
Janos