Hi,
In this release the photographic exposure bug is fixed.
- the file texture node and the area light node now has an attribute called "No OSL". If you turn on this switch, plain Corona textures are used, what means you cannot use any procedural texture only a file node with it's placement node is recognized.
To be clear:
If you turn on this switch, then if a file texture is directly connected to an attribute, this file node and it's placement node is used for texture mapping. But it is used without OSL and OIIO, only with Coronas own texture system. Please tell me how it works.