Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: Pixelatedvertex on 2017-03-15, 14:18:51

Title: Material and Object ID and render passes in general
Post by: Pixelatedvertex on 2017-03-15, 14:18:51
Hi,

I've been giving Corona a spin the past day or two and I can't seem to get render passes to work. I can see them in the drop-down menu of the Frame Buffer and they get displayed  there, but is there a way to get them back to Blender for compositing? I also can't find a "Save passes as images" option. Also, how do you get a Black and White mask for your Material and Object IDs?

Thanks a lot in advance.
Title: Re: Material and Object ID and render passes in general
Post by: blanchg on 2017-03-15, 20:28:45
The layers end up in your (export directory)/render they can be loaded by the compositor.

The Mesh Id isn't working right now: https://bitbucket.org/coronablender/render_corona/issues/84/multipass-id-material
Title: Re: Material and Object ID and render passes in general
Post by: Pixelatedvertex on 2017-03-17, 13:53:35
thanks for the answer