Author Topic: CoronaMultiMap long preparing geometry when using CoronaLightMtl  (Read 2040 times)

2019-04-06, 13:21:03

Feodor

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Hi!
This happens when you use a large number of objects, the more of them the longer the preparing.
When using standard material, everything works fine.
Is this a known technical problem, a feature of light material? So it should be?

2019-04-06, 14:26:33
Reply #1

romullus

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  • Let's move this topic, shall we?
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I think the answer is visible in your screenshots - look at the lights (groups) stats. When you use light material in scatter or with multimap/multitexture, light instancing is broken and you get thousands light groups and hence degraded scene performance. This is known limitation.
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2019-04-06, 14:47:51
Reply #2

Feodor

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I think the answer is visible in your screenshots - look at the lights (groups) stats. When you use light material in scatter or with multimap/multitexture, light instancing is broken and you get thousands light groups and hence degraded scene performance. This is known limitation.

Ok, I assumed something like that. Thanks for the information!