Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Feodor on 2019-04-06, 13:21:03
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Hi!
This happens when you use a large number of objects, the more of them the longer the preparing.
When using standard material, everything works fine.
Is this a known technical problem, a feature of light material? So it should be?
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I think the answer is visible in your screenshots - look at the lights (groups) stats. When you use light material in scatter or with multimap/multitexture, light instancing is broken and you get thousands light groups and hence degraded scene performance. This is known limitation.
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I think the answer is visible in your screenshots - look at the lights (groups) stats. When you use light material in scatter or with multimap/multitexture, light instancing is broken and you get thousands light groups and hence degraded scene performance. This is known limitation.
Ok, I assumed something like that. Thanks for the information!