Author Topic: How to create thick fabric rug?  (Read 5707 times)

2017-01-27, 17:43:36

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There are plenty of tutorials and workflows for fuzzy furry carpets, but what about... other ones?
Something like this:
http://i.imgur.com/Om9ImRw.jpg

This is what I got, considering it's just a texture and displacement, no complex material setup or modeling, it doesn't look bad. Any ideas how to make it better?

2017-01-28, 00:29:58
Reply #1

Nejc Kilar

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I'd approach it sort of like you did - with displacement maps. Granted, I try to avoid using displacement due to all of the precalcs that need to happen not to mention you need a hefty amount of RAM if you are rendering the Aladin (I am mostly reffering to the rug store).

What you could also do is zbrush it :)
Nejc Kilar | chaos-corona.com
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2017-01-28, 13:42:56
Reply #2

Geezer

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Zbrush? Really?!

Use corona scatter instead.
You can find really good tutorials on youtube how to use it.

2017-01-31, 16:51:30
Reply #3

maru

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It looks like a good normal/bump map could help achieve the effect as in your reference photo. Unless you mean the "fringes" on the carpet's side.
Marcin Miodek | chaos-corona.com
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2017-01-31, 18:53:11
Reply #4

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Here it is after little fiddling with displacement map and some details added. Since it's not intended for super closeups I think it'll look OK in the scene.

2017-01-31, 21:28:31
Reply #5

mferster

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It looks solid to me; the edging details really sell it. Good work.

2017-02-01, 14:15:15
Reply #6

jorari71

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Good work, overall for the "hairs" of the pair of edges.

It would be good to show us how did you set the material.

Best regards.


2017-02-01, 16:20:50
Reply #7

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It would be good to show us how did you set the material.

Not much to show, really, it's just a bitmap and a displacement map I extracted from diffuse map. For fringe ("hairs") i modeled 5 of them with "spring" (in dynamics objects), applied various noise and bend modifiers and scattered them, with Corona scatter off course.