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Messages - Designerman77

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46
Gallery / Re: Essence - 4K Animation
« on: 2020-07-27, 22:10:38 »
Looks great!

Only take care - at 0:43 the wood reliefs go all over the door´s surface, despite those cassettes are from different pieces of wood,
which in reality would of course have individual relief orientations.

Considered. Thanks that you liked it. We'll take care next time.


I know, such details happen to be overviewed sometimes... none of us is Mr. Perfect. :))) Especially since scenes get super complex and your brain has to dance between hundreds of details.

However, be assured that I very much like your work.

I love that slow camera and the synchronicity of music and scene cuts. Also the music is well chosen.
Colors, light atmosphere, interior design - all superb.
Thumbs up !

47
Gallery / Re: Essence - 4K Animation
« on: 2020-07-23, 19:03:35 »
Looks great!

Only take care - at 0:43 the wood reliefs go all over the door´s surface, despite those cassettes are from different pieces of wood,
which in reality would of course have individual relief orientations.

48
Hi there, Is this Corona related? Can you try switching to the standard renderer and testing again? Also, sending your crash report would be helpful ;)

Hey there. Yes, I can confirm this kind of crashes, too under OS X Catalina.
C4D crashes (rarely) after "sleep mode" - showing a Corona-crash report.

Also since being on C4D R21 and Catalina, Corona tends to crash way more often than on R20 and the previous OS X.

49
In a file you shared, there's no curve set at all.
Still, it works as it should.
Once a custom curve is defined, it renders straight to PV w/o any problems. And doesn't reset even after restart.
W10, R18, CRN 5.2 here, so maybe it's just Mac...


example: Curve On vs Curve OFF


Modified scene w/ results attached.

//
& Damn, now I wish I could animate curves and all postFX, passes, lights... with/in Corona VFB. The team should really oughta make a standalone Studio Compositor version :p



Hey burnin,

thanks for taking the time to test & reply.

So, it seems to be an issue just on there Corona Mac-Version.

I had not attached curve settings into the C4D-scene, since I thought you would anyway apply your own curves. :)

50
Can you send in a scene? It's working as expected for me with the latest daily build (from the 16th). Here's frame 30 from an animation, the curves greatly exagerrated to make sure they couldn't be missed :) The other version is turning curves off and saving from the VFB.

We'd also need to know your C4D version, OS, Corona version you tested on, etc.



Hi Tom,

I am not on the daily build, since I don't want to deal with eventual bugs in it, right now during a big customer project.
Working with Corona V5 at the moment.

My software versions ( & hardware ): C4D R21, Corona V5, OS X 10.15.2, Mac pro 2019 - 16 core

Attached you find the C4D scene.
Thanks in advance!


51
As a note, prior to Corona 6, the PV uses a Cinema 4D native color space, which differs from the Corona VFB color space. You can only save animations from the PV, which means you get things saved with the C4D color space (meaning it can look a little different from what you see in the VFB).

In Corona 6, it's now possible to make the VFB use the C4D color space (it's a new default, even), which means anything saved from the PV will be the same as you saw in the VFB. This could be something to do with what you are seeing here - may not be that the curves are disabled, could just be that the color space is different.



Hey Tom, thanks for your tip.

Did a short test again - and yes, I can confirm that curves do not show effect in the C4D-PV, only in the VFB.
Also: if curves are switched on BEFORE hitting render on the animation, curves will also not show in the VFB either. You need to switch on the curves after animation is done.

However, seems like the effect of curves is not getting saved from the PV.






52
Which versions?
Do you render directly to PV or via VFB?
What are your settings?
Or better, do you have an example to share?

Tested with latest daily on S22 - works fine, Curves stay on.



Hey burnin, thanks for your reply.
I am on C4D R21. Corona 5 version.

Not eager to mess up my daily work with bugs from the V6 before it is officially released.

I had rendered to PV.
You think that could be the reason? Gonna make a short animation test render in the VFB.




53
[C4D] Bug Reporting / Animations - VFB-curves switch off
« on: 2020-07-15, 18:55:48 »
Hi there,

does anyone know why in animations, curves in the VFB are deactivated every time a new frame is calculated?

If switched on after the animation finishes, the curves neither do seem to apply to the whole movie / all renders.

Of course one can add curves in post but I'd like them to stay active during the animation in Corona.

Thanks in advance for any tip.

54
[C4D] General Discussion / Re: Proxies
« on: 2020-07-15, 14:37:09 »
Hi, so I just did a small test and it appears that sub-objects are not supported at this time. You would need to merge the mesh into one using connect objects + delete and then copy all the tags from the original mesh to the proxy. Note, that after doing this your mesh may look grey but it should render okay. I hope that helps.

Hey, thanks for your reply!

Yep, I really did not expect it to be necessary to copy the tags from one scene to the other. Pretty much underdeveloped feature this whole proxy at the moment...
In such a state, what big sense do Corona proxies make?
Also that it doesn't support the sub-objects... bad.

Better to not even imply such a feature if it is so rudimentary in its abilities.

Corona dev. team can do better!


55
[C4D] General Discussion / Re: Proxies
« on: 2020-07-13, 23:41:02 »
Hi, Is this what you are referring to? This basic cube has 3 selection tags, each assigned its own material. It renders fine here but depending on your version, it might be displayed as grey in the viewport.




Hey Beanzvision, thanks a lot for your reply !

I was actually referring to objects like houses, consisting of multiple sub-objects.
According to your example, it should actually work.


Had the impression at me it did not work. C4D R21 & Corona V5.
Gonna try it again...

Regards!



56
Us C4D users - who btw. pay the same money like Max users, would also like to have the same features.
Sometimes the motto "Max first" makes us feel like B-clients.

57
Will Corona Proxy fully work in R6?
Textures, etc. I mean...

58
General CG Discussion / Re: Why use anything but C4d?
« on: 2020-07-10, 01:48:11 »
I see everyone using Maya and 3dsmax. But in my years of experience Id never use anything but C4d. Everything about it (in my eyes) is superior to any other 3d program. Let me know what you think, what program you use, and why!

I would not jump away from C4D just because Max is said to be some "industry standard". The differences are not like day and night.
Despite, C4D has such a great object management, besides a bunch of other qualities.

59
[C4D] General Discussion / Proxies
« on: 2020-07-10, 01:45:23 »
I saw that the topic is old... but any chance that the Corona Proxy is going to respect the multiple materials of an object?

I`m working on a very heavy scene with lots of buildings that slow down my C4D-viewport even on a very fast machine.
So I hoped that proxies would help in this case...

60
Thanks for your quick reply! I already solved the problem by installing Cinema 4D R21 instead of S22.

Good to know... I had read about such issues and stick to R21 cuz of that.

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