Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 292326 times)

2015-02-24, 05:49:30
Reply #60

philippelamoureux

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Hopefully I'm not too annoying with my UE4 posts. I like to keep myself motivated and maybe motivate some of you guys too.

Here's a pretty good interactive viz. Made by the guys of Ue4arch.com

And this is another forest scene, with a nice mood, made by koola again.

2015-02-24, 09:33:07
Reply #61

CiroC

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philippelamoureux keep posting these videos. They are amazing. My initial experience with Unreal 4 was very pleasant I have been using it for small arch viz works.
« Last Edit: 2015-02-24, 11:06:52 by Cyrus3v »

2015-02-24, 10:07:52
Reply #62

Ondra

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I would love to see this tech in a game ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-24, 11:59:36
Reply #63

Juraj

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So was someone able to get the identity of this Koola :- ) ?
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2015-02-24, 12:17:38
Reply #64

philippelamoureux

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I would love to see this tech in a game ;)

Not for tomorrow hehe! These guys don't optmize anything as far as I know. A guy on ue4 forums told me his biggest build time took 3 whole days for his lightmass computation (baking of lightmaps). 3 days on his i7 32gig of ram is insane! Haven't seen his work tho. Wish I had more PCs to test their swarm agent to acelerate that process!

All I know is that Koola is French hehe!

Also, tonight I did some recording tests with ue4 matinee on the XOIO berlin flat scene demo. I was able to remake their movie at 1920x1080 resolution, highest quality @ 60 fps with shadowplay on my gtx 670. Tried 4k but I only had like 10-20 fps. Imagine what a gtx 980 could do! Shadowplay record with almost 0 impact on framerate, it's amazing.
« Last Edit: 2015-02-24, 12:24:23 by philippelamoureux »

2015-02-26, 17:09:19
Reply #65

BlessOd

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First project is done :)
SCANDINAVIAN | VIRTUAL TOUR | Unreal Engine 4

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2015-02-26, 17:32:37
Reply #66

tomislavn

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Very nice work :) I love the presentation. Looking great as well!
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2015-02-26, 23:49:35
Reply #67

philippelamoureux

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very nice scene man. I also found this one. The lighting is pretty good even tho the scene is a bit basic!

On a side note, I've just ordered a evga gtx 980 superclocked. Can't wait to test it out in ue4!!!


2015-02-28, 02:52:21
Reply #68

Stan_But

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2015-03-02, 18:30:56
Reply #69

cecofuli

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And, now, UE4 is FREE!!! No $19 subscription ;-)

LINK


When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.


2015-03-02, 18:49:29
Reply #70

borisquezadaa

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NO SHIT!!!.... awesome. Now i have no excuse at all...
« Last Edit: 2015-03-02, 19:00:26 by borisquezadaa »
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2015-03-02, 19:55:50
Reply #71

romullus

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I like how more and more companies are realising that they can make more profit with low priced or even free software than with ridiculously overpriced ones. And i hope that greedy companies like Autodesk will draw some conclusions or else they risk to learn some lessons very hard.

Incredible move  from Epic Games, nevertheless.
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2015-03-02, 20:20:32
Reply #72

fellazb

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Wow, what a game changer this'll be. This will surely be a stab in the back for the release of Unity 5 which seems to come out in a nearby future. I'm really curious to see what their reaction will be to this.

Totday I saw some first "serious" footage for Unity 5: http://www.cgarchitect.com/2015/02/divine-unity-5-real-time-tech-demo-3

To me it looks like the lightbaking is internally being improved alot in these packages and it looks like lightbaking in MAX with Vray for example isn't that necessary anymore. Or am I missing something here?

2015-03-02, 22:10:52
Reply #73

Ondra

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I like how more and more companies are realising that they can make more profit with low priced or even free software than with ridiculously overpriced ones. And i hope that greedy companies like Autodesk will draw some conclusions or else they risk to learn some lessons very hard.

Price is not the problem in Autodesk case. The fact that you are not getting adequate service in return is.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-02, 23:30:08
Reply #74

BlessOd

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This is just a simple scene with minimal interaction (changing the walls color). Would be glad if you walk around and leave your opinion.

The project is done for learning, so optimization wasn't the main goal here.

The build archive can be downloaded from my website:
LINK
xeon X5650@4.5GHz, 16Gb, EVGA GTX780