Author Topic: Corona B1 feature requests  (Read 3067 times)

2018-02-09, 13:03:45

indexofrefraction

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Hi there,
i started to used Corona for my Projects and posted some bugs and feature requests in the bug reporting section.
Here gather all of those feature requests in the right place, and probably will add more with time...

vfb
   1) a handcursor (to move the pic) like in pictureviewer would be nice
   2) on the bottom left instead of only passes, time elapsed, passes & noiselevel would be nice
        (with the same output to picture viewer)
   3) when saving from vfb you cant choose the bit depth...
   4) region render in vfb could have an option to import the last viewport region render
        (right now you need to start the render and wait for a visual feedback first to define your area)

crx
   it would be nice to be able to select crx as save file format in the render settings
   this would allow to batch render local (and on renderfarms) and postprocess later

lut
   it would be nice to have the lut setting in the camera tag, too

materials
   a coating layer would be nice
   its doable by a layered material, but such materials are a pain in c4d
   because in practical work you copy and paste objects and layered materials
   loose connections etc.

2018-02-09, 15:31:37
Reply #1

Eddoron

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+1 for coating layer with an integrated thin-film option and own normal map slot!

2018-02-10, 08:24:05
Reply #2

koubankeo

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+1 for cxr in the render settings. Rendering in take system and later editing in corona image editor.

2018-02-18, 05:39:50
Reply #3

iacdxb

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Mine are little different than that but I think useful... its about IR.
- Please fix (-) zoom in IR, if size is 3K or bigger... IR goes out of screen and zoom out button does not work. It should show with current IR window size.
- If IR window is active... cmd+b does not work, click to other in c4d and then it works.

Thanks.
...
Windows, Cinema 4D 2023.

2018-02-18, 06:19:09
Reply #4

Eddoron

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going back to my old wishlist:

- Stochastic Flakes

- A normal map in the reflection channel

- Shadow-Side Shader

- Reference/Instance Shader

- Emission map channel for volumes

- Fade-out Radius in mm/cm/m for Volumes

- Diffuse Roughness Slider

- Ptex Support

- Unchecking a channel would remove that shading component in the material

- Caustics Blur Value

- Fuzz channel or shader

Maybe a bit redundant but the more attention one thing gets, the better the chances, I guess...

-SSS mode directionality



« Last Edit: 2018-04-19, 05:07:29 by Eddoron »