Poll

2 features you want the most:

Shadowcatcher material
16 (9.1%)
Interactive rendering
69 (39.4%)
Distributed rendering
29 (16.6%)
Proxy plugin
25 (14.3%)
Scatter plugin
29 (16.6%)
Material override
7 (4%)

Total Members Voted: 106

Author Topic: Alpha v4 wishlist  (Read 53542 times)

2015-05-09, 07:25:21
Reply #15

minimaldesign - Blaž

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our vote go for Hair&Fur :)

2015-05-09, 08:08:14
Reply #16

alekba

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Its very nice when developer seeks an opinion from users, unfortunately this is not common practice. Corona has come a long way in a short time and there is more ahead, ( not to mention Maaac pleaseeee ). Desires are different, depending on the interests and needs of individuals, it is impossible to please everyone.
 My modest wish is  Corona team take a breath, and deal with  polishing existing features like bump, lights values, mapping etc. instead of adding new at all costs.
 I vote for: More texmaps (AO shader, Wire, Rayswitch, ...).... but wish all stuff, pronto, for yesterday :D

PS. whether somewhere exist explanations about new materials, Mix and Portal?
regards


2015-05-09, 09:30:41
Reply #17

Mono

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Distributed render, SSS  -  P L E A S E !!!!!!

2015-05-09, 19:07:37
Reply #18

grimm

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DR will be very useful

2015-05-09, 22:57:54
Reply #19

olcaykayihan

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of course DR will be impressive

2015-05-11, 09:47:50
Reply #20

Allertaler

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Corona Compositing Tag +1
SSS Shader +1
IES-Support +1
Correct bump-amount-value +1

2015-05-11, 15:10:20
Reply #21

Barba

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Fur material! I really need it for many things in architecture in and outdoor!
You're the best!

2015-05-11, 16:54:49
Reply #22

Alexp

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I'd like to see multilight with corona render. I know, its an old debate, dont hit me ...

2015-05-12, 10:23:49
Reply #23

Karol Nord

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i would love to see a working corona compositing tag! that would make so many things easier. i guess most of its use would be covered with a sort of shadowcatcher but the way vrayforc4d incorporated it also makes it possible to hide geometry from reflection, gi etc.

other than that i have some problems with instanced geometry. i haven't fully worked out whats happening but it seems related to normal tags, instances of grouped hierarchies. in these caes sometimes geometry disappears when activating "render instances". I'm not sure if proper render instances are supported yet so if they aren't then that would also get a big fat +1 as i often work with very complex and geometry-heavy scenes.

next thing that would be nice to see is a corona VFB. Actually i was wondering about the "interactive colormapping" noted as a feature for the latest corona c4d release. i wasn't able to find out how that works. can anyone point me in the right direction?


2015-05-12, 11:53:13
Reply #24

kod3d

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You can find it under your plugins menu under corona/colormapping (the light bulb icon) you can tweak exposure etc while you are rendering in the picture viewer and it will update it automatically. It doesn't work if the render is finished though, you have to tweak it while it's still rendering.


2015-05-12, 12:06:24
Reply #25

smz

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360 Panorama +1
Corona Compositing Tag +1

you are the best!!!

2015-05-12, 12:31:56
Reply #26

Siahpoosh

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Hey Ondra , is there any news about velocity pass ? its a very important thing

2015-05-12, 14:44:04
Reply #27

Ondra

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no progress there, it will have to be supported in the core first
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-05-12, 22:33:07
Reply #28

Kavalskee

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Of course DR is the most waited feature for commercial use

2015-05-13, 22:45:16
Reply #29

Rhodesy

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Yeah IR and DR for me. Also went for more shaders. Would love a mighty tiles type shader but I know its a big ask. We only have kendo shaders which is limited to regular sized 'bricks'.

Oh and is it possible to get a closer crop on the preview ball in the editor? There is quite a bit of wasted space around it that could be filled by the ball.

Cheers
« Last Edit: 2015-05-13, 22:49:51 by Rhodesy »