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[Max] Corona Goodies - User Contributions / Re: Corona Material/Lights Converter (continuous updates)
« on: 2015-04-24, 11:47:14 »
The scrip works with "standard materials"? or only with vray and mental ...
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note to self: File: dumpdata.zip
You're touching wrong buttons. Set displacement to screen size mode (value 2), max subdiv per poly set to 100. Now go to material and look for displacement group in basic options. Set max level to desired value and you're ready to go.
For complex models it's the same principle. You can add support edges by hand or automatically subdivide surface by adding modifiers like tesselate, subdivide, meshsmooth. Although complex models usually has more dense geometry from the start.
It's much better. I like it :)
Only thing I can't figure out... How do you make the pond disappear in the day times?
I need to decide with or without pond ..., the image are in "working process".
Why do you need that shadow pass?
Thanks Maru, I'd try with 32 GI vs. AA and 10 Light Samples MultiplierWhat? :D I hope "10 Light Samples Multiplier" is a typo as I suggested to lower it. :)
I think you should try 32 GI and 1,5 LSM instead. This way you'll have more indirect samples but the same amount of direct samples.
Direct pass is dependent on light samples multiplier.
Indirect pass - on GI vs. AA balance.
So if you want to improve the quality of indirect lighting within given amount of passes - you should increase GI vs. AA balance.
You can also try decreasing Light Samples Multiplier (but not much, I would say not less than 1) and see if the quality of direct lighting is visibly worse. It should make the rendering slightly faster.