Now, that we have more and more artists getting their hands on SSS Build, don´t you guys feels that FrontScattering and "spec/Reflection" Absorption still looks strange ? I know that´s a Work in Progress code/implementation, but i had this feeling and can´t see no one complaining about it. So i am starting to wonder if it´s something real or just my imagination...
Testing side by side with Vray SSS2, i can feel the incredible BackScattering effect MUCH more than the fron Scattering. I had to make Blend Materials or tricks to get the specular/reflections to look smoother and better, but in Vray it still looks a bit better on this specific point, the specs has some feeling of absorbtion embed, like the front light gettin into the surface and spreading (I guess this is called front scattering, right) ? Maybe it´s a case of "G" Adjustment. Vray have the default Phase (Aka G, on Corona), not set as ZERO like on Corona. But i don´t know if its a direct relation of those numbers...