Author Topic: The best material setting for getting the following result  (Read 1731 times)

2019-03-16, 22:05:06

fa2020

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Hi,
I have designed a real dimmension spur gear in solidworks and exported it to Max.
I want to render it and get a photorealistic result. What is the best material setting for those plastic gears?
The following image is an example for the material type.
Do I need to use just scattering or do I need to use transluscency fraction without scattering?
Please show me a screenshot of the settings.

2019-03-17, 06:10:28
Reply #1

fa2020

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I provided you my model. Please apply your material and send me back your save file(max 2018).
Thanks

2019-03-17, 17:26:18
Reply #2

Designerman77

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Hey,

simply play around with volumetric or subsurface scattering

2019-03-17, 21:46:03
Reply #3

FrostKiwi

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Please show me a screenshot of the settings.
Corona helpdesk is your friend. They have multiple articles for SSS, including screenshots of a material setup for translucent plastic ;]

https://coronarenderer.freshdesk.com/support/solutions/articles/12000039649
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2019-03-18, 15:10:14
Reply #4

burnin

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Hi,
I have designed a real dimmension spur gear in solidworks and exported it to Max.
I want to render it and get a photorealistic result. What is the best material setting for those plastic gears?
The following image is an example for the material type.
Do I need to use just scattering or do I need to use transluscency fraction without scattering?
Please show me a screenshot of the settings.
Here are setting (in Blender) for the white one, which is used as base for others...