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Messages - fa2020

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31
General CG Discussion / CAD or Polygonal technique?
« on: 2018-02-10, 20:03:20 »
Hi friends,
If the goal was to render a high quality car model, which one would be a better choice? CAD modeling or Polygonal modeling?
Note that the goal is just rendering a photorealistic car model and not manufacturing?
Please explain why you'd choose that option?

32
In my opinion I would use 3DS MAX / MAYA or MODO for something like this.

3DS wise I would refer to https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw for any tips on modelling. Can even request custom models off him I believe.
Thanks for the guidance but if you look carefully you'll notice that there are many tiny holes at the lower parts that their edges are smooth so simple boolean won't work. How is it possible to make those many holes using SubD method?

33
Hi guys,
If someone intended to model a complex object which one would be better choice in the terms of quality, accuracy and ease of use?
1) SubD softwares like 3DS MAX
2) SolidWorks along with PowerSurface plug-in installed.
3) Rhino along with T-Spline plug-in installed.
Note that the objective is just single frame rendering, not animation. The final model will be rendered in an another software. The issue is just modeling.
Consider the following model as the objective:

34
[Max] I need help! / Re: Two important questions
« on: 2018-01-12, 18:29:47 »
On the arc of white, not sure of the cause, one question comes to mind - does it change with the DOF? If you strengthen / weaken it, or change the distance, does that ring move? Does it go away if DOF is disabled? Is it still there with a default CoronaMtl?
IES light is the cause. I found it.

35
[Max] I need help! / Two important questions
« on: 2018-01-12, 16:45:37 »
Hi guys,
1) I rendered the following statue using Corona 1.7 and as you see there is an arc of white dots for no reason. I used HDRI and IES light. Why are these white dots appeared in the final image?
2) How can I ease the process of adjusting focus on the subject? Generally, I use many try-outs to find a proper distance parameter but it is not quite fine.

36
Gallery / Re: Alfa Romeo Giulia GTA (1965)
« on: 2018-01-10, 18:35:43 »
Nice renders. Really amazing!!!

37
Gallery / Re: McLaren
« on: 2017-11-19, 10:16:13 »
Updated!!!

38
Gallery / McLaren
« on: 2017-11-17, 19:33:49 »
Hi,
McLaren car rendered using Corona.
Any suggestion and feedback will be appreciated.

39
Gallery / Re: Jewelry
« on: 2017-11-17, 15:15:24 »
Also, is there dispersion used for the diamonds?
Yes, Firstly, I looked at some real jewelries and saw that the amount of dispersion is very very low in diamonds and I used amount of 50 for that slot.

40
Gallery / Jewelry
« on: 2017-11-16, 21:03:04 »
Hi guys,
Golden jewelry rendered with Corona 1.7.
Any suggestion and feedback will be appreciated.
Thanks.

41
Gallery / Corona 1.7 test
« on: 2017-11-13, 20:35:02 »
Hi,
A small test with regard to the new feature, Abbe, in the Corona material slot.

42
Gallery / Re: Transformers
« on: 2017-11-04, 04:19:05 »
I'm not an expert at metal shading but the robot material looks like .. kind of tin plate for me, doesn't it??
Yes, Maybe.
I think, I need to change the overall material. Actually, I made the material using Substance Painter. I'm gonna try out some old metal materials too. Anyway, thanks for suggestion.

43
Gallery / Re: Transformers
« on: 2017-11-04, 04:16:32 »
Would love to see in to what he transforms :]
:)
It's just a robot model. Turning it into a real transformers animation needs some efforts in the terms of rigging and modeling and I don't have enough knowledge about it yet.
:)

44
Gallery / Transformers
« on: 2017-11-03, 18:56:07 »
Hi,
I tried to match up this robot model with the rest of the image. Can you please check it out and give me feedbacks.
Thanks.

45
Work in Progress/Tests / Human skin
« on: 2017-10-27, 16:40:59 »
Hi,
A nude man model from one of Zbrush users that I rendered for testing purposes. Skin material using Corona 1.7.

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