Chaos Scatter > [Scatter] I need help!
exclude in coronascatters
(1/1)
GabaCGStudio:
is a way to do coronascatters to exclude each other?
or just able do this with distribution map only? :\
romullus:
Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.
GabaCGStudio:
well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?
romullus:
Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]
GabaCGStudio:
well ... i tried this ... shape map in 2016 ...
Like as exclude shapes in forestpack! :]
Navigation
[0] Message Index
Go to full version