Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2014-01-24, 21:53:29
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I've added simple render element that displays the total albedo of each material. It turns red when the albedo is too high. You can use it to quickly assess your scene materials - only small portions of the scene, excluding glass, water, and mirrors, should be in red.
Example of correct scene:
(http://i.imgur.com/xe4S8Tq.jpg)
(http://i.imgur.com/bhaWUq3.jpg)
Example of bad scene that will render slower and look bad:
(http://i.imgur.com/NHMx2FX.jpg)
(http://i.imgur.com/LpZKiai.jpg)
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What value is considered too high?
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RGB 220 and higher
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Excellent
Can you to include glass, water, and mirrors? And can you to do that can be set custom albedo? 180-220 for example
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Nice, useful one !
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Wonderful tool for speed up the render.
Thank you key Master.
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very useful.. compliments Ondra.. :D
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Just to make it clear, Albedo shows the areas where light is reflected the most? I honestly never heard this term before, can someone enlight how to properly use this pass? It looks very promicing but google search didnt give any kind of usefull (in my opinion) information.
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work perfect..
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Simple and great feature. Using now! It works great!
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Great! Wait A6 =)))
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Great help for materials setting up!
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Just to make it clear, Albedo shows the areas where light is reflected the most? I honestly never heard this term before, can someone enlight how to properly use this pass? It looks very promicing but google search didnt give any kind of usefull (in my opinion) information.
http://en.wikipedia.org/wiki/Albedo
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Excellent! Thanks
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Looks like a useful tool.
Is this a daily build feature only? Don't seem to see it in v5.
Thanks
Sunny
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I understand it will render as a separate element, whether it is possible to include this feature in the buffer nendera crown par with alpha so immediately evaluate common mistakes albedo of each element, it would be very comfortable and cool.
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I understand it will render as a separate element, whether it is possible to include this feature in the buffer nendera crown par with alpha so immediately evaluate common mistakes albedo of each element, it would be very comfortable and cool.
it is already
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Well if so, then the question is removed :)