Author Topic: Some Cosmos assets not team rendering  (Read 2793 times)

2022-05-21, 15:24:50

jojorender

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I’m late to the V8 game, so this is probably a known bug, but some assets render correctly on single machine but not in TR.
That’s a real joy, when you are pressed for time and use Cosmos assets - do a quick low res single machine render and then a full rez TR render overnight.
How fun when the next morning half your garden was rendered with the “nuclear winter pro" preset… There goes your deadline. 
This seems to happen to assets that use the opacity layer.
macOS 10.15.7 / S24/ V8

2022-05-23, 15:38:39
Reply #1

BigAl3D

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Can we assume your are not missing textures for these assets? I haven't used Cosmos with TR yet, but that was my first though. If the materials are there, what happens if you convert the Proxy to mesh?

2022-05-23, 17:48:22
Reply #2

bnji

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Hi,
I can see you're using Mac, could you please try using our latest Daily Build from here?: https://forum.corona-renderer.com/index.php?topic=36221.msg198797#msg198797
See if the issue persists.
Regards.
Benjamin Rosas | chaos-corona.com
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2022-05-25, 20:08:18
Reply #3

jojorender

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Can we assume your are not missing textures for these assets? I haven't used Cosmos with TR yet, but that was my first though. If the materials are there, what happens if you convert the Proxy to mesh?
I would have said yes, the textures are there, they render on single machine but not in TR
Then I checked to make sure, and now I don't know anymore...
See screenshot attached. …immutable shader what??? No idea what this means.
That "mystery shader" does not show up in asset inspector.

@bnji
In the middle of a project that hopefully finalizes next week. Will try V9 daily then.
In general, is this related to the corona engine or could a cosmos browser update fix issues too? 
It looks like the leaf mapping is flipped 180°?

2022-05-26, 12:15:46
Reply #4

Beanzvision

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Hi there, what's the asset that you have imported? Those textures do look flipped indeed. That's something we will need to look at. If you can let me know the name of this asset, that would be super!
Bengamin Jerrems l chaos-corona.com
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2022-05-26, 17:35:42
Reply #5

jojorender

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Purple Willow 001
Preview flipped, renders correctly, but maybe bump reversed?
TR shows faint leaves - nodes can't access these "immutable shaders"?
Happens to other assets w/ immutable shaders.

2022-05-27, 11:01:40
Reply #6

Beanzvision

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Purple Willow 001
Preview flipped, renders correctly, but maybe bump reversed?
TR shows faint leaves - nodes can't access these "immutable shaders"?
Happens to other assets w/ immutable shaders.
Hi Jojo, Thanks for the info. I'm currently looking into it and will report it if need be.
Bengamin Jerrems l chaos-corona.com
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2022-05-28, 03:48:55
Reply #7

BigAl3D

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Curious if this issue has anything to do with the Proxies. For giggles, hit C on your proxies to convert them into meshes. Try TR after that. Total shot in the dark. Maybe I'm thinking of C4D's old problem of Xrefs.

2022-05-30, 00:46:09
Reply #8

jojorender

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Hi BigAl3D, same outcome if rendered from mesh. I think the TR issue is related to the immutable shader.
My COSMOS assets get saved to a server that all nodes can access, but maybe they need to live on the main machine to be send to TR.
Are you by any chance already on V9 daily? When you have a minute, can you try to TR the 'Purple Willow 001" or any other asset that uses the mystery immutable shader?
Trying to figure out if this is related to my setup.
Thanks!   

2022-06-07, 15:37:10
Reply #9

jojorender

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Hi Beanz,
any updates on this?
I checked the chaos help and can’t find out how to configure the cosmos browser installed on the nodes.
How do I make sure on the nodes with just TR client installed that Cosmos is looking in the right network folder for assets? 
MacOs 10.15.7/ S24/ Cor V8