Recent Posts

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1
Thanks everyone- When I get back to it, I'll take a look at what both Frood and Avi have pointed out.

Maru- They're all connected through Cat6 and a 10port network switch.
2
[Max] I need help! / Firefly
« Last post by cpvisual on Today at 14:42:57 »
We did a fountain in phoenix and on the render test, we are getting a lot of fireflies.

This comes from the sun reflection.

Weird thing is that the reflection is set to zero here, so why I´m getting this?
3
We currently have animations rendering so can't risk updating Corona yet.

My colleague would have saved onto our network. I'll ask him to save onto his desktop to test it.

I can save on either and it'll run fine.

Thanks
4
Hi,

Can you check if this is also happening with Coron 11 HF 1? also where are you saving your scene? In a network drive or local drive?
5
[C4D] I need help! / Re: UHD extension
« Last post by jojorender on Today at 14:25:59 »
Might be too obvious but did you try ".uhd"?
Maybe I don't understand the question....
6
Hi,

Maybe the script I am attaching below would work fine for you.

PS: The script will not work if the normal map is not plugged to Corona physical or legacy material and that material is applied to any object in the scene.
7
Howdy! Here are some of my suggestions for the modeling / object placement features:

- Object Replacer -> "Replace with" under tools
- Transform randomizer -> "Dynamic placement tool" or the "Randomize" tool
- Pivot placer -> "Axis Center" tool

Hi Nejc,

- you can't change a pivot of corona proxy...
- it would be useful to have a command in tab/list format to replace assets like in 3dsmax (much faster).
- I forgot about the c4d randomize tools, tnx!!! (Here too, giving it a crown tab look like in 3dsmax would be nice and useful)
8
Hi Beanz,

I'm actually saying that the scale/size of the pebbles presets (proxy physical object) is wrong.
If it is gravel I expect this to be of the order of max 3cm in size not 30cm, otherwise it should not be called gravel but stones
9
Gallery / Porsche 911 ST 2.5
« Last post by Part Man. Part Machine. on Today at 12:40:12 »
An entry to the monthly Automotive CGI Facebook group competition that I revised after wishing I had gone in a different direction mood wise after my initial entry was submitted.
I decided to experiment further with a more low key lighting & volumetric setup.

3DS Max 2023, Corona 11, Affinity Photo
10
[C4D] I need help! / Re: Scene Converter Details
« Last post by TomG on Today at 12:02:05 »
It will vary depending on the material, and even the settings in the material, as to how close a look can be obtained :) Also the conversions are still being improved at this time, so would be best to have a look after the code freeze / final release, as things should still be getting better here and there.
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