Chaos Corona for 3ds Max > [Max] Corona Goodies - User Contributions

ComplexFresnel Texmap

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Beta version released. Quick presets test (used same glossiness value for all materials (exl. Chromium) only for testing purpose).
Tested with V-Ray 2.x.x, 3.x.x, Corona Renderer 1.x.x, Default Scanline

Based on OSL shader code by Vlado (Chaos Group):

Installation instructions included.


I assume this is like Grant's method of adjusting the colormap graph, but instead you can insert the exact values for RGB based off the wavelength charts?

Texmap calculate own fresnel for each wavelength. If you put texmap in the Corona material reflection color slot - don't forget disable material fresnel calculations (enter 999) :)

Hi Regimantas, is it possible to add ability to save own presets or we have to go with map / material library route?

Didn't have much time to play with it, but i find results rather strange. But of course more tests is needed to draw some conclussions.


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