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Topics - Artcrimes147

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Hardware / New PC Build AMD v Intel
« on: 2023-12-18, 15:57:15 »
Hi everyone,

Apologies if this is redundant (search didn't bring up anything very recent for some reason) but I am in the process of spec'ing a new workstation, and often hear conflicting things between Intel and AMD.

I have always had Intel chips but from benchmarks I keep seeing how amazing it seems AMD chips and running, so I am looking at the following, budget permitting:


AMD Ryzen Threadripper PRO 7975WX (128 MB Cache, 32 Cores, 64 Threads, 4,0 GHz bis 5,3 GHz, 350 W)

AMD Ryzen Threadripper PRO 7985WX (256 MB Cache, 64 Cores, 128 Threads, 3,2 GHz bis 5,1 GHz, 350 W)—not sure this is at all feasible financially

vs

Intel® Xeon® w7-3465X (75 MB Cache, 28 Cores, 56 Threads, 2,5 GHz bis 4,8 GHz Turbo, 300 W)—cheaper than the one below, but seems to perform better somehow?

or

Intel® Xeon® w9-3475X (82,5 MB Cache, 36 Cores, 72 Threads, 2,2 GHz bis 4,8 GHz Turbo, 300 W)

My typical approach has always been to max out my CPU knowing this won't change anytime soon, and then see what else I can afford. For a video card I would probably stick to the <NVIDIA® RTX™ A4000, 16 GB GDDR6, 4 DP, 7960T> which has seemed to serve me fine.

Any experts here who could weigh in, I would be most appreciative!

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Jobs / Modeling Work (Freelance) - 3d Studio Max
« on: 2022-07-21, 14:39:28 »
Hi all, I hope everyone is well,

While I'm a long time lurker here and have benefited greatly from everyone's knowledge and generosity on this forum, this is one of my first posts! I apologize in advance if this is not a permissible type of posting.

For an upcoming project I need help with 3D modeling a small area in a small European town (~5-7 small city blocks with some low level houses and a few multi unit buildings).
I have a basic 2D CAD plan and many site photos / Google Street View is well represented.
Texturing a plus, but not critical...I just need relatively good level of detail, houses, sidewalk/street/etc. No assets (trees or cars or people), just architecture and urban scale items.

It goes without saying, this is absolutely PAID work...please DM me if this is something anyone would be interested/willing to help with, and we can discuss things further. Thank you all!

Parsa

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[Max] I need help! / Silhouette People Shader?
« on: 2018-06-06, 02:29:04 »
Hi everyone; first of all, what a great community!

Long time lurker here - have benefited from a lot of you guys, but now I have a question I simply can't find an answer to.

How would you go about making a material that is a flat color rendition of a 3D form, but does not show the "backside" of the geometry?

Often an effect for archviz, the completely black person silhouette with a 50% opacity, but you don't see the arms or legs geometry through on the otherside?

Attached image, the problem in question!

A million thanks in advance!

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