The new light solver *should* work fine in most cases, and it's purpose is speeding up rendering, but in some cases it may introduce dark square-shaped artifacts. This may happen for example in case of using "fake" lights, that emit light, but do not cast shadows ("occlude other lights" off). That is why we left the new solver off by default and made it optional.
Currently the recommended workflow is: try it, if you don't see any artifacts in your image, leave it on. If you see them, turn it off.
The plan is to improve it ASAP so that it would be always on by default. That is also why sample scenes, where the artifacts/other issues appear, are greatly appreciated.