Author Topic: Corona Road map for 1.7  (Read 45252 times)

2017-08-01, 18:12:34
Reply #45

SharpEars

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Any early previews of dispersion? :) I cannot tell you how much I look forward to that - its the one of two things that are keeping me from finally switching to Corona exclusively (apart from the clipper plane for cut-through renders).

+1!!

2017-08-02, 12:19:11
Reply #46

tomislavn

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Go go Ondra :) give us some insight
My 3d stock portfolio - http://3docean.net/user/tomislavn

2017-08-03, 23:23:54
Reply #47

juancarlosgzrz

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Alright, I got it you don't need the scene, ok

2017-08-10, 10:39:31
Reply #48

Jims

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Please input view focus tool for DOF in VFB. For example when you click on object in VFB the focus was set on this.

And +10 for the rest in your road map !!!!

2017-08-17, 23:24:35
Reply #49

Javadevil

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Woohoo Caustics !!!! Caustics !!!! Caustics !!!! Caustics !!!! Caustics !!!! Caustics !!!!

2017-08-27, 16:40:04
Reply #50

build

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Hi.

Is there a chance for the corona camera to somehow overwrite the output size of the image in Max? So that for each camera we can setup individual sizes? For example:
Camera 1 3500x2500 pixel
Camera 2 3500x2000 pixel

2017-08-27, 19:24:51
Reply #51

arqrenderz

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+1000

Hi.

Is there a chance for the corona camera to somehow overwrite the output size of the image in Max? So that for each camera we can setup individual sizes? For example:
Camera 1 3500x2500 pixel
Camera 2 3500x2000 pixel

2017-08-27, 19:29:28
Reply #52

Fritzlachatte

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I might be wrong, but for now, this one might help you in the lite version as well.
https://bodyulcg.com/tools/camera-resolution-mod/

Hope this helps.

2017-08-27, 20:08:57
Reply #53

build

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Hope this helps.

I am sure it does! Thank you for sharing this.

2017-08-29, 14:20:38
Reply #54

LuckyFox

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Can we please have vraydome light support/compatibility? conceptually having 3-4 different hdris in vraydomes and then using lightmix to pull out 4-5 light scenarios out of 1 render(even if it's 30% longer).
Thank you

2017-08-29, 14:31:07
Reply #55

Ondra

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sorry, this is still not planned, it would be very complicated both internally and in the UI (I mean the entire concept of using dome lights)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 16:03:48
Reply #56

LuckyFox

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2017-08-29, 18:48:02
Reply #57

iancamarillo

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hi Ondra,
I don't necessarily need a dome light for light mixing purposes. But it's at all possible to allow a light to store the hdri so that light can be turned off when a layer is turned off because render hidden lights is unchecked in the render panel.

2017-09-01, 10:07:53
Reply #58

LuckyFox

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Ondra, what about vray plane compatibility?

2017-09-01, 10:45:48
Reply #59

Ondra

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I am actually looking into our own infinite plane
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)