Author Topic: Corona Road map for 1.7  (Read 45225 times)

2017-04-17, 22:31:15
Reply #15

alexyork

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2d displacement... please?

I know displacement has been improved but it is still somewhat lacking in my opinion.

Perhaps coronadisplacementmod could have per object quality settings?
well, I dont want to overpromise... but this is one of the things that will be added in 1.7 if everything goes right

Awesome.
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2017-04-18, 14:45:03
Reply #16

Rhodesy

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Yes that is awesome!

With the hair rendering, will that be suitable for creating grass / rugs etc? So actually generating the geometry (or perceived geometry) rather than just the shader so to speak?

2017-04-18, 16:26:53
Reply #17

peterguthrie

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2d displacement... please?

I know displacement has been improved but it is still somewhat lacking in my opinion.

Perhaps coronadisplacementmod could have per object quality settings?
well, I dont want to overpromise... but this is one of the things that will be added in 1.7 if everything goes right

Wonderful!

2017-04-20, 07:59:33
Reply #18

Monkeybrother

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The two things I miss from V-Ray are the V-Ray clipper (we have to go back to V-Ray for those projects) and a toon-like shader (good for quick angle tests to send to architect, or for quick flythroughs etc). And good caustics.

2017-04-20, 14:01:26
Reply #19

cecofuli

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Waiting CoronaToon, we can use CoronaRoundEdges as a mask.
Unfortunately, it's a little bit slow.


2017-04-21, 08:13:39
Reply #20

Monkeybrother

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Yes, that's a good workaround. It's a pity that we have to use workarounds for things like this though. CoronaWire, RoundedEdges and CoronaAO are almost there, it seems a "toon" map would be relatively easy to implement.

2017-04-22, 19:25:05
Reply #21

romullus

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Does Shading API in 1.7 roadmap, means that clever dudes will be able to write custom Corona compatible materials and maps for themselves? Or is this something entirely different?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-22, 19:48:24
Reply #22

Ondra

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Does Shading API in 1.7 roadmap, means that clever dudes will be able to write custom Corona compatible materials and maps for themselves? Or is this something entirely different?
well... yes ;) but mostly it is aimed at various simulation plugins
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-23, 10:24:16
Reply #23

erick3d

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+1 for clipper..Gonna be a time saver.

2017-04-23, 11:36:57
Reply #24

Flavius

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Volumetrics OMG! :D

By the way, what does "multimap-randomization by mesh elements mean?" -> The corona multimap could randomize the maps by elements? The lack of this feature frustrated me badly until I've remembered the Material ID by element modifier which works great with corona multimap and randomize by ID.
« Last Edit: 2017-04-23, 11:42:31 by Flavius »

2017-04-23, 12:48:19
Reply #25

Ondra

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Volumetrics OMG! :D

By the way, what does "multimap-randomization by mesh elements mean?" -> The corona multimap could randomize the maps by elements? The lack of this feature frustrated me badly until I've remembered the Material ID by element modifier which works great with corona multimap and randomize by ID.
yes, exactly that
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-24, 10:11:40
Reply #26

Bigguns

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Yeah Ondra! Skin shader and hair coming yeah finally !! Make sure the skin is as good as or better then Alsurface, it's open source BTW . And the hair shader and support need to support hairfarm and ornatrix, not just the crappy 3ds max hair system just saying :)

I'm very exited for this update !!!

2017-04-24, 19:54:38
Reply #27

3dvizual

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+1 for clipper..here also..

 I think I remembered it was shown on the road map for 1.7, but now I can not see it anymore, which is a pitti..

2017-04-24, 20:01:45
Reply #28

Ondra

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+1 for clipper..here also..

 I think I remembered it was shown on the road map for 1.7, but now I can not see it anymore, which is a pitti..
we moved it back to 1.8 when we decided to do hair/media/skin, sorry
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-24, 20:27:24
Reply #29

romullus

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There are already plans for 1.8?! OMG, showmeshowmeshowmeshowme... :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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