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Topics - lightmerge

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maru any timeframe on fixed caustics that addresses these issues?

night shots with sss equals crap!

Can you please explain what you mean here? Some image example would be nice. A scene showing this would be perfect.

We are also planning caustics improvements for the future versions, so if you are getting some issues, it is likely that they will be resolved.


the same scene that you used in your own splash install screens the caustics is utterly broken it still produces crap fireflies that never go away on shiny metal surfaces curved or not and now in corona 8 daily build, the beaker glasses with water in the scene produce no caustics or dispersion like the water bottle i have pictured above even though i have turned on caustics solver and checked caustics (slow) on the material as well as having all the lights generate caustics with caustics from environment turned on too.




also your new dispersion for corona physical material with plastics and water caustics is not able to produce this beauty still




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Gallery / 24k Jesus Christ Son of God
« on: 2021-08-26, 02:20:22 »

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Gallery / Jesus Christ Son of God version 2 improved
« on: 2021-08-25, 06:46:48 »

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Gallery / Jesus Christ the Son of God
« on: 2021-08-24, 06:52:16 »

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[Max] General Discussion / casutics solver is still crap
« on: 2021-08-23, 02:49:08 »
night shots with sss equals crap!

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still getting crazy render times when using complex scenes at 1080p resolution and fireflies only go away with heavy denoising and the ai denoisers seem to work not as good which is a shame cause they work much better than corona HQ denoiser for regular non caustics scenes

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i am using corona 7 latest daily build i cannot see update to material when i change bump map strength is this a bug?

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