Chaos Corona for 3ds Max > [Max] I need help!
Chaos cosmos people (material) looks different depends on camera
mrsacan:
I think this could be related to vram somehow, but it only happens for a single camera.
Any ideas?
mrsacan:
If I change to perspective (P) and pan a little, it fixes
mrsacan:
This is not an urgent issue (I already completed the job) but I'm curious, any theory about this?
romullus:
I think you should report a bug and provide a scene where the bug is happening. This clearly does not look like expected behaviour. https://support.chaos.com/hc/en-us/requests/new
maru:
I am guessing (but just guessing) that your camera is somehow placed inside a volumetric material such as glass without "thin" option. To fix that, you can run a script which will globally disable volumetric effects in your materials (but not it may also "break" materials which are supposed to be using volumetrics so it's best to save a scene backup):
https://forum.corona-renderer.com/index.php?topic=41371.msg219089#msg219089
Here is a similar case:
https://forum.corona-renderer.com/index.php?topic=41610.0
We are working on detecting this and handling it automatically or through a notification as we understand it is not expected from user point of view.
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