Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vangel

Pages: [1]
1
[Max] I need help! / Re: Ao as bump question
« on: 2015-06-27, 02:04:23 »
I often dream of a "bake" or "pre-comp" node (like in AE) for baking procedural textures to a bitmap right inside the Material Editor. That would be great. Of course you'd need UVs then.

You could switch almost every procedural in 3dsmax from object/world 3d space to UV space. Procedural size needs to be switched to something way under 1.0 because UV space is 0.0 - 1.0 to make it usable.

2
[Max] I need help! / Re: Glitter shader
« on: 2015-06-27, 01:34:04 »
A car paint flakes material isquite easy to create: all you need is 1. a material with a noisy normal map for getting this very small planar flakes pointing in all directions, receiving those sparkling highlights plus a second material layer for the clear paint coat over it. Not at work now, so can't provide examples.

3
[Max] Feature Requests / Integer ID chanels render elements
« on: 2015-06-27, 01:22:33 »
Ok, first, as a long time VRay user I am extremely impressed by Corona.
My first wishes: could you make the node render ID and material ID chanels to render integer masks like 3dsmax or Vray do?
Random RGB colors are anti-aliased (cudos for this), BUT can't be grabbed automatically by NUKE gizmos in post, and a loose set selection-keyer in compositing could unintentional also select similar IDs. We have a very efficient workflow with object, material and render node IDs being rendered out and NUKE automatically or manually grabbing specific ones (same ID in the EXR visible in NUKE as assigned in 3dsmax) for specific treatment. After Effects can also only access your ID render elements with EXtractor plus a keyer, the IDentifier filter don't work.
It would also be very helpful if you could output the obj, mat and render node ID through the standard 3dsmax chanels inside the 3dsmax EXR exporter.


Pages: [1]