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Topics - Maybejensen

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Hey
After installation of the new version of corona, we don't seem to have the updated frame buffer.
All settings are changed, but we can't get it to show up. Anything we can do to fix it?

FYI - Our IT administration has imposed a total lockdown of installation of .exe files on our computers, we need their admin password for installation. Usually this is fine, but with corona, we have experienced some features have been missing or not removed properly.

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[Max] Bug Reporting / Lightmix bug when first opening scenes
« on: 2024-11-25, 08:37:07 »
Hey
We have an issue where lightmix won't kick in, when we first open a scene and do an interactive render.
We have to tick off a lightmix layer then on again for it to work.
This happens 100% of the time when using multiple HDRI's in lightmix.

Corona version: 12 (Hotfix 1)
Full-speed, Non-debug, MaxSDK 2024
____________
Edition   Windows 10 Enterprise
Version   22H2
Installed on   ‎28-‎05-‎2024
OS build   19045.5131
Experience   Windows Feature Experience Pack 1000.19060.1000.0


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Gallery / Collection of interior visualizations - 2024
« on: 2024-10-29, 09:01:00 »
Wanted to share some of the work we’re doing at Jeudan.
We have a large portfolio of properties around Copenhagen that mostly cater to businesses. Here are a few of our favorite interiors from 2024. Keep in mind, we handle both the design and visualization internally.
It's a bit different compared to what you usually see on here, so i thought it might be of interest.
Comments are welcome :)












4
I created a thread a couple of years ago, complaining about the way Corona saves final rendered images. But it still makes absolutely no sense whatsoever.
As far as I understand, we're supposed to check "Save File" in the common dialog in Render output, and find a location,  this way it will save all render elements along with what's previewed in the frame buffer.
However, after I've completed my final render, I turn off the "Save File" checkmark, and it is still saving test renders in the same location because saving is turned on in the render elements.
When I uncheck "Save file" how comeliterally doesn't do that?
Currently, when I uncheck it, it is still saving all my render elements, which often leads to overwriting final renderings.
Every other engine V-ray for example doesn't do this, and have implemented their own save file dialog.
What workflow are you all using to combat this?




5
Ever since I started using corona, saving images has been a pain in the butt.
For me, saving happens under the common tab, that's how f-storm and other renders do it. (Vray has its own way, probably superior)
So I choose a destination for my files, and I count on my files being there in the morning. Great.
This morning I woke up, turned off the file saving in the common tab, and then did a re-render of a selection in the viewport. But, for some reason, it overwrote all my files that have rendered the previous night, resulting in a missed deadline.
How come it works like this? The only reason I can think of is that saving is also turned on for the render elements?? Why does this not turn off when I tick off the box in the common tab?
Why do I have to individually turn off saving for every single pass in the render elements tab?


EDIT: I found a script that removes the save path for all render elements, so you get rid of those annoying pop-ups when those paths no longer exist. https://www.scriptspot.com/3ds-max/scripts/delete-render-elements-output-path


6
Hey all, I'm currently doing my first "photomatch" job in corona render, previously i used to be a v-ray guy for this sort of stuff.
I find the coronashadowcatcher almost unusable, the rendering times are absolutely atrocious.
-I'm using perspective match on top of a photo to get the persepctive right.
-Then I'm putting the photo into this  material tree and applying to my geometry. https://postimg.cc/Mvd1V2F6
- I made sure to override the direct visibility to black, as mentioned in the shadowcatcher
- The initial render pass takes forever, 10+ min and rendering is then extremely slow
- Corona tonemapcontrol doesn't do much to the rendering time. I've tried bypassing it.


7
Just updated to max 2021 on my home machine and installed corona render. It works fine but for some reason i can't find the corona material library button. Has it been moved or was it somehow just not installed? The materials from my previous still works fine. So, the maps are there, I'm just missing the actual button.

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General CG Discussion / Machine/Deep learning Seam removal?
« on: 2020-12-16, 08:50:07 »
 Hello everyone.
I remember having bookmarked a website that would remove seams on an image using deep learning.
Somehow I lost the link... Does anyone know what I'm talking about? or maybe have a link?

9
Gallery / Salt and pepper
« on: 2020-09-15, 17:50:14 »
Salt and pepper

Made a free model I wanted to give away in the goodies section... Somehow this turned into a whole side project (don't ask me how)
More info on my artstation https://www.artstation.com/maybejensen

10
Hello and happy friday everyone!
I decided to celebrate that my forum account has been approved, with a little post about what I'm currently tinkering with outside of work.
Where I'm currently employed we work exclusively with V-ray. BUT I've been keeping an eye on corona ever since the alpha stages and remember being impressed back then.
But I gotta say, if I was impressed back then, then I'm blown away now. The way corona handles bloom and glare is amazing, it's intuitive and easy to work with, converting scenes is a breeze.
I think i have a new favorite render engine, and I've dreaded having to work with V-ray all week.
Enough of that tho.
My brother and I are working on starting our own thing on the side. Since he's a corona user, I thought i should spend some time catching up before we go live.
Here are some images I worked on these past few days.
I will update as the project comes along.
Please, if you have any comments or any thoughts that you wanna share, don't hesitate to post here!
I'm open to all criticism, creative or technical.






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